86 lines
2.5 KiB
Python
86 lines
2.5 KiB
Python
# Classified Lab : Silo ; Xenon Intro Rescued by Resistance
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BERYL_FORCEMOVE = 2159378
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BERYL = 2159379
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ROO_D_AGGRESIVE = 2159381
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CLAUDINE_ARM_SLING = 2159384
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BELLE_FIGHT = 2159385
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BRIGHTON_FIGHT = 2159386
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CHECKY_FIGHT = 2159387
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ELEX_FIGHT = 2159388
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# TODO: make this nicer once figure out how to stop forceMoves, it might be spawn order
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sm.removeEscapeButton()
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sm.spawnNpc(ROO_D_AGGRESIVE, -1044, 43)
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sm.forcedInput(0)
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sm.spawnNpc(CLAUDINE_ARM_SLING, -980, 43) # Magnetizes to ROO_D
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sm.spawnNpc(BERYL, -767, 43)
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sm.spawnNpc(ELEX_FIGHT, -670, 43) # -614
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sm.spawnNpc(BRIGHTON_FIGHT, -580, 43) # Magnetizes to Elex
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sm.spawnNpc(BELLE_FIGHT, -476, 43)
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sm.spawnNpc(CHECKY_FIGHT, -370, 43)
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# ROO_D_AGGRESIVE is moving to the left upon spawning
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# CLAUDINE_ARM_SLING is offset to the right and facing left
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# BERYL is offset to the right
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# ELEX_FIGHT is offset to the right
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# BRIGHTON_FIGHT is offset to the right and facing right
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# BELLE_FIGHT is offset to the right
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# CHECKY_FIGHT is offset to the right and facing right
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sm.moveNpcByTemplateId(ROO_D_AGGRESIVE, False, 15, 2000000000)
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sm.flipNpcByTemplateId(ROO_D_AGGRESIVE, False)
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sm.flipNpcByTemplateId(CLAUDINE_ARM_SLING, False)
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sm.flipNpcByTemplateId(BRIGHTON_FIGHT, True)
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sm.flipNpcByTemplateId(CHECKY_FIGHT, True)
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sm.lockInGameUI(True)
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sm.forcedInput(0)
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sm.sendDelay(300)
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sm.forcedInput(2)
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sm.sendDelay(300)
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sm.forcedInput(0)
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sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/17", 2400, 0, -200, BELLE_FIGHT)
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sm.sendDelay(2400)
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sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/18", 2400, 0, -200, BELLE_FIGHT)
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sm.sendDelay(2400)
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sm.setSpeakerID(CLAUDINE_ARM_SLING)
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sm.sendNext("The cavalry is here!")
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sm.setSpeakerID(CHECKY_FIGHT)
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sm.sendSay("Save the hugs for later, Claudine. We've gotta get you out of here first!")
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sm.showNpcEffectOnPosition("Effect/Direction12.img/effect/tuto/smogStart", 0, 0, CHECKY_FIGHT)
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sm.sendDelay(1050)
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sm.showEffect("Effect/Direction12.img/effect/tuto/smog", 3900, 450, 0)
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sm.sendDelay(1500)
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sm.removeNpc(ROO_D_AGGRESIVE)
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sm.removeNpc(CLAUDINE_ARM_SLING)
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sm.removeNpc(ELEX_FIGHT)
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sm.removeNpc(BRIGHTON_FIGHT)
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sm.removeNpc(BELLE_FIGHT)
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sm.removeNpc(CHECKY_FIGHT)
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sm.hideUser(True)
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sm.sendDelay(2220)
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sm.showEffect("Effect/Direction12.img/effect/tuto/smogEnd", 0, 450, 0)
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sm.sendDelay(420)
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# something?
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sm.sendDelay(600)
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# something?
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sm.sendDelay(600)
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sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg0/1", 1200, BERYL)
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sm.sendDelay(1200)
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sm.removeNpc(BERYL)
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sm.lockInGameUI(False)
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sm.warpInstanceIn(931060070, 0)
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