# Classified Lab : Silo ; Xenon Intro Rescued by Resistance BERYL_FORCEMOVE = 2159378 BERYL = 2159379 ROO_D_AGGRESIVE = 2159381 CLAUDINE_ARM_SLING = 2159384 BELLE_FIGHT = 2159385 BRIGHTON_FIGHT = 2159386 CHECKY_FIGHT = 2159387 ELEX_FIGHT = 2159388 # TODO: make this nicer once figure out how to stop forceMoves, it might be spawn order sm.removeEscapeButton() sm.spawnNpc(ROO_D_AGGRESIVE, -1044, 43) sm.forcedInput(0) sm.spawnNpc(CLAUDINE_ARM_SLING, -980, 43) # Magnetizes to ROO_D sm.spawnNpc(BERYL, -767, 43) sm.spawnNpc(ELEX_FIGHT, -670, 43) # -614 sm.spawnNpc(BRIGHTON_FIGHT, -580, 43) # Magnetizes to Elex sm.spawnNpc(BELLE_FIGHT, -476, 43) sm.spawnNpc(CHECKY_FIGHT, -370, 43) # ROO_D_AGGRESIVE is moving to the left upon spawning # CLAUDINE_ARM_SLING is offset to the right and facing left # BERYL is offset to the right # ELEX_FIGHT is offset to the right # BRIGHTON_FIGHT is offset to the right and facing right # BELLE_FIGHT is offset to the right # CHECKY_FIGHT is offset to the right and facing right sm.moveNpcByTemplateId(ROO_D_AGGRESIVE, False, 15, 2000000000) sm.flipNpcByTemplateId(ROO_D_AGGRESIVE, False) sm.flipNpcByTemplateId(CLAUDINE_ARM_SLING, False) sm.flipNpcByTemplateId(BRIGHTON_FIGHT, True) sm.flipNpcByTemplateId(CHECKY_FIGHT, True) sm.lockInGameUI(True) sm.forcedInput(0) sm.sendDelay(300) sm.forcedInput(2) sm.sendDelay(300) sm.forcedInput(0) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/17", 2400, 0, -200, BELLE_FIGHT) sm.sendDelay(2400) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/18", 2400, 0, -200, BELLE_FIGHT) sm.sendDelay(2400) sm.setSpeakerID(CLAUDINE_ARM_SLING) sm.sendNext("The cavalry is here!") sm.setSpeakerID(CHECKY_FIGHT) sm.sendSay("Save the hugs for later, Claudine. We've gotta get you out of here first!") sm.showNpcEffectOnPosition("Effect/Direction12.img/effect/tuto/smogStart", 0, 0, CHECKY_FIGHT) sm.sendDelay(1050) sm.showEffect("Effect/Direction12.img/effect/tuto/smog", 3900, 450, 0) sm.sendDelay(1500) sm.removeNpc(ROO_D_AGGRESIVE) sm.removeNpc(CLAUDINE_ARM_SLING) sm.removeNpc(ELEX_FIGHT) sm.removeNpc(BRIGHTON_FIGHT) sm.removeNpc(BELLE_FIGHT) sm.removeNpc(CHECKY_FIGHT) sm.hideUser(True) sm.sendDelay(2220) sm.showEffect("Effect/Direction12.img/effect/tuto/smogEnd", 0, 450, 0) sm.sendDelay(420) # something? sm.sendDelay(600) # something? sm.sendDelay(600) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg0/1", 1200, BERYL) sm.sendDelay(1200) sm.removeNpc(BERYL) sm.lockInGameUI(False) sm.warpInstanceIn(931060070, 0)