80 lines
3.5 KiB
Python
80 lines
3.5 KiB
Python
# id 910090309 (Partem : Wawa Falls), field 910090309
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sm.lockInGameUI(True, False)
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sm.removeAdditionalEffect()
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sm.blind(True, 255, 0, 0, 0, 0)
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sm.zoomCamera(0, 1000, 0, 50, -45)
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sm.setMapTaggedObjectVisible("0", True, 0, 0)
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sm.setMapTaggedObjectVisible("1", False, 0, 0)
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sm.setMapTaggedObjectVisible("boom", False, 0, 0)
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sm.spawnNpc(1013350, -900, -180)
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sm.showNpcSpecialActionByTemplateId(1013350, "summon", 0)
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sm.setSpeakerType(3)
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sm.setParam(37)
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sm.setColor(1)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendNext("#face0#Whew! This is bigger than any of the fireworks I've made before. Here, take it!")
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sm.setParam(549)
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sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
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sm.sendSay("#face0#Okay. I'm gonna place it here, so we'll need to stand clear. Once we light this puppy, we should get a satisfying BOOM.")
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sm.setParam(37)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendSay("#face0#Okay!")
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sm.blind(True, 255, 0, 0, 0, 0)
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sm.sendDelay(1200)
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sm.blind(False, 0, 0, 0, 0, 1000)
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sm.sendDelay(1400)
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sm.setMapTaggedObjectVisible("boom", True, 0, 0)
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sm.setMapTaggedObjectVisible("0", False, 0, 0)
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sm.setMapTaggedObjectVisible("1", True, 0, 0)
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sm.playSound("Sound/SoundEff.img/pathfinder/rock", 100)
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sm.sendDelay(900)
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sm.blind(True, 255, 240, 240, 240, 1300)
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sm.sendDelay(1600)
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sm.setMapTaggedObjectVisible("boom", False, 0, 0)
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sm.sendDelay(300)
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sm.setParam(549)
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sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
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sm.sendNext("#face3#...Did it work?")
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sm.zoomCamera(0, 1000, 0, -550, -45)
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sm.blind(True, 255, 240, 240, 240, 0)
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sm.sendDelay(1200)
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sm.blind(False, 0, 0, 0, 0, 1000)
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sm.sendDelay(1400)
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sm.sendDelay(300)
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sm.zoomCamera(2000, 1500, 2000, -600, 0)
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sm.moveNpcByTemplateId(1013350, False, 140, 180)
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sm.forcedMove(False, 120)
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sm.sendDelay(2000)
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sm.zoomCamera(1000, 1500, 1000, -400, 40)
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sm.sendDelay(1500)
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sm.setParam(37)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendNext("#face0#There it is! The last fragment from the compass!")
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sm.sendDelay(300)
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sm.sendNext("#face2#We finally have all three pieces of the compass! Let's take them back to Gorgonz's house and get him to fix it, heehee.")
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sm.setParam(549)
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sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
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sm.sendSay("#face3#(Looks like we're all set. The first and second were no sweat, but I have to admit, it would've been rough going trying to nab that third one without the kid's help.)")
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sm.sendSay("#face0#Hey... Back there... You did all right, kiddo.")
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sm.setParam(37)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendSay("#face0#R-really?")
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sm.setParam(549)
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sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
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sm.sendSay("#face6#...Anyway, this compass isn't gonna fix itself. Let's get moving.")
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sm.setParam(37)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendSay("#face2#Wow... I really did all right. That's pretty close to 'good'! C'mon! Gorgonz is waiting!")
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sm.sendDelay(1000)
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sm.showFadeTransition(0, 1000, 3000)
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sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
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sm.moveCamera(True, 0, 0, 0)
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sm.sendDelay(300)
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sm.removeOverlapScreen(1000)
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sm.moveCamera(True, 0, 0, 0)
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sm.lockInGameUI(False, True)
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sm.completeQuestNoCheck(35920)
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sm.createQuestWithQRValue(35948, "00=h0;10=h0;11=h1;02=h1;12=h0;22=h1;13=h0;23=h1;14=h0;24=h0;15=h0;06=h0;25=h0;07=h0;16=h0;26=h1;08=h0;17=h0;09=h0;19=h0")
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sm.createQuestWithQRValue(35948, "00=h0;10=h0;11=h1;02=h1;12=h0;22=h1;13=h0;23=h1;14=h0;24=h0;15=h0;06=h0;25=h0;07=h0;16=h0;26=h1;08=h0;17=h0;09=h1;19=h0")
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sm.warp(100051030)
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