maple-v206/scripts/field/GiantBoss_Head_First_Enter.py

40 lines
1.4 KiB
Python

from net.swordie.ms.enums import GolluxDifficultyType
golluxCoinID = 4310097
firstPhaseHeadID = 9390600
secondPhaseHeadID = 9390601
thirdPhaseHeadID = 9390602
golluxMobID = 9390623
secondGolluxMobID = 9390622
sm.blockGolluxAttacks()
if sm.golluxMapAlreadyVisited() is not True:
sm.spawnGollux(0)
sm.addCurrentGolluxMap()
sm.spawnMobRespawnable(golluxMobID, -850, 0, True, 1, 10)
sm.spawnMobRespawnable(secondGolluxMobID, 850, 0, True, 1, 10)
elif sm.hasMobById(secondPhaseHeadID):
sm.changeFootHold("phase2-1", True)
sm.changeFootHold("phase2-2", True)
elif sm.hasMobById(thirdPhaseHeadID):
sm.changeFootHold("phase2-1", True)
sm.changeFootHold("phase2-2", True)
sm.changeFootHold("phase3", True)
if sm.hasMobById(firstPhaseHeadID):
sm.waitForMobDeath(firstPhaseHeadID)
sm.changeFootHold("phase2-1", True)
sm.changeFootHold("phase2-2", True)
sm.spawnGollux(1)
if sm.hasMobById(secondPhaseHeadID):
sm.waitForMobDeath(secondPhaseHeadID)
sm.changeFootHold("phase3", True)
sm.spawnGollux(2)
sm.createTimerGauge(100)
sm.invokeAfterDelay(100000, "warpInstanceOut", 863010700)
if sm.hasMobById(thirdPhaseHeadID):
sm.waitForMobDeath(thirdPhaseHeadID)
coinsAmount = 10 * (3 - GolluxDifficultyType.getVal(sm.getGolluxDifficulty()) + 2)
sm.giveItem(golluxCoinID, coinsAmount)
sm.stopEvents()
sm.warpInstanceOut(863010000)
sm.clearGolluxClearedMaps()