maple-v206/scripts/npc/9390126.py

51 lines
2.0 KiB
Python

from net.swordie.ms.constants import BossConstants
from net.swordie.ms.enums import EventType
# Mode, Required Level, Map ID, Death Count, Event Type, Cooldown
destinations = [
["Legendary", 240, 863010100, 20, EventType.Gollux, 172800000],
]
runsPerDay = 1
if sm.getFieldID() == 863010000:
def is_party_eligible(reqlevel, party):
for member in party.getMembers():
if member.getLevel() < reqlevel:
return False
return True
sm.setSpeakerID(9390124)
dialog = "Do you want to head to the '#bRoad to Gollux#k' to fight \r\n#bLegendary Gollux#k?\r\n"
for i in range(len(destinations)):
dialog += "#L%d##bGo to the Road to Gollux (%s Mode) #r(Lv. %d+)#b#l\r\n" % (i, destinations[i][0], destinations[i][1])
dialog += "#L99#Never mind."
response = sm.sendSay(dialog)
if sm.getParty() is None:
sm.sendSayOkay("Please create a party before going in.")
sm.dispose()
elif not sm.isPartyLeader():
sm.sendSayOkay("Please have your party leader talk to me if you wish to face the #bLegendary Gollux#k.")
sm.dispose()
elif sm.partyHasCoolDown(destinations[response][4], runsPerDay):
timeUntilReset = sm.getTimeUntilEventReset(destinations[response][4])
sm.sendNext("You or one of your party member has already attempted facing the \r\n#bLegendary Gollux#k within the past 48 Hours.\r\n You have " + timeUntilReset + " left on your cooldown.")
sm.dispose()
elif sm.checkParty() and response != 99:
if is_party_eligible(destinations[response][1], sm.getParty()):
sm.setPartyDeathCount(destinations[response][3])
sm.warpInstanceIn(destinations[response][2], True)
sm.setInstanceTime(BossConstants.GOLLUX_TIME)
sm.addCooldownTimeForParty(destinations[response][4], destinations[response][5])
else:
sm.sendSayOkay("One or more party members are lacking the prerequisite entry quests, or are below level #b%d#k." % destinations[response][1])