140 lines
3.7 KiB
Python
140 lines
3.7 KiB
Python
# Created by MechAviv
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# Map ID :: 940001200
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# Eastern Region of Pantheon : Near East Sanctum
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sm.curNodeEventEnd(True)
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sm.setTemporarySkillSet(0)
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sm.setInGameDirectionMode(True, True, False, False)
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sm.forcedInput(0)
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sm.forcedInput(2)
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sm.sendDelay(30)
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sm.forcedInput(0)
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OBJECT_1 = sm.sendNpcController(3000103, -1400, 0)
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sm.showNpcSpecialActionByObjectId(OBJECT_1, "summon", 0)
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OBJECT_2 = sm.sendNpcController(3000104, -1650, 0)
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sm.showNpcSpecialActionByObjectId(OBJECT_2, "summon", 0)
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendNext("Wow, what lovely weather!")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Get your head out of the clouds. #h0# and I have already become knights. When are you going to become a knight?")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("I dunno. I don't have magic power or anything. Maybe I should look for some!")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("I'm pretty sure you've told me that one about a thousand times.")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Anyways, you guys are knights! That's so cool! You can ride on horses and wear shiny armor and stuff, right? I want in on that!")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.flipDialoguePlayerAsSpeaker()
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sm.setSpeakerType(3)
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sm.sendSay("I'm not sure you're cut out to be a knight, Tear.")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Do what?! I thought we all promised to become knights! That's what the Heliseum Force is all about, right? Well, that and awesome cook-outs.")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Yeah, but you don't use magic. You have to face the truth sometime...")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Ugh, why do you keep bringing that up? Magic is no big thing.")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("I just want you to think sometimes. Anyway, I gotta get back.")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Man, I wish I was going too.")
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sm.showEffect("Effect/Direction9.img/effect/story/BalloonMsg1/0", 1200, 0, -120, -2, -2, False, 0)
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sm.sendDelay(1200)
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.flipDialoguePlayerAsSpeaker()
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sm.setSpeakerType(3)
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sm.sendNext("Really? Because I don't feel so good about this.")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("What are you talking about? Come on, you can daydream about smooching with #h0# on the way back to camp.")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.flipDialoguePlayerAsSpeaker()
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sm.setSpeakerType(3)
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sm.sendSay("No... Something's there. I think something is happening at the East Sanctum.")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Well, let's go check it out! I wonder what's going on?")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Tear, are you really going to fall for that rubbish?")
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sm.setSpeakerID(3000103)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("Well, #h0# is a pretty good guesser. And I don't have anything else to do.")
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sm.setSpeakerID(3000104)
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sm.removeEscapeButton()
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sm.setSpeakerType(3)
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sm.sendSay("I wish I had the authority to overrule you people... Fine. Let's go.")
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sm.moveNpcByObjectId(OBJECT_1, False, 400, 100)
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sm.moveNpcByObjectId(OBJECT_2, False, 400, 100)
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sm.showEffect("Effect/Direction9.img/effect/tuto/BalloonMsg0/3", 1200, 0, -120, 0, OBJECT_1, False, 0)
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sm.sendDelay(600)
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sm.forcedInput(2)
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