81 lines
2.0 KiB
Python
81 lines
2.0 KiB
Python
# Created by MechAviv
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# Map ID :: 940000000
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# Hidden Street : Pantheon Vacant Lot
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sm.curNodeEventEnd(True)
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sm.setTemporarySkillSet(0)
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sm.setInGameDirectionMode(True, True, False, False)
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sm.forcedInput(0)
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sm.spawnNpc(3000110, 350, 0)
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sm.showNpcSpecialActionByTemplateId(3000110, "summon", 0)
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sm.spawnNpc(3000111, 450, 0)
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sm.showNpcSpecialActionByTemplateId(3000111, "summon", 0)
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sm.spawnNpc(3000114, 550, 0)
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sm.showNpcSpecialActionByTemplateId(3000114, "summon", 0)
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sm.spawnNpc(3000119, 700, 0)
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sm.showNpcSpecialActionByTemplateId(3000119, "summon", 0)
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sm.showEffect("Effect/Direction9.img/effect/story/BalloonMsg2/0", 1200, 0, -120, -2, -2, False, 0)
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sm.moveCamera(False, 400, 450, -6)
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sm.sendDelay(1500)
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sm.setSpeakerID(0)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.flipDialoguePlayerAsSpeaker()
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sm.flipBoxChatPlayerAsSpeaker()
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sm.sendNext("They must be plotting something.")
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sm.setSpeakerID(3000110)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.sendSay("I need to make up for last time.")
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sm.setSpeakerID(3000114)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.sendSay("We were careless. He might be Kaiser, but he's still a kid.")
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sm.setSpeakerID(3000119)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.sendSay("We need to plan this out before we do anything.")
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sm.showEffect("Effect/Direction9.img/effect/story/BalloonMsg0/2", 1200, 0, -120, 0, 3000110, False, 0)
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sm.sendDelay(900)
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sm.showEffect("Effect/Direction9.img/effect/story/BalloonMsg1/2", 1200, 0, -120, 0, 3000119, False, 0)
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sm.sendDelay(900)
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sm.moveCamera(False, 999999999, -85, -6)
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sm.setSpeakerID(3000119)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.flipDialoguePlayerAsSpeaker()
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sm.flipBoxChatPlayerAsSpeaker()
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sm.sendNext("That's my line, fools! Who are you?")
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sm.setSpeakerID(3000119)
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sm.setSpeakerType(3)
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sm.removeEscapeButton()
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sm.sendSay("Get rid of that pest!")
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sm.removeNpc(3000110)
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sm.removeNpc(3000111)
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sm.removeNpc(3000114)
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sm.removeNpc(3000119)
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sm.chatScript("Defeat all enemies.")
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sm.setTemporarySkillSet(0)
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sm.setInGameDirectionMode(False, True, False, False) |