46 lines
1.7 KiB
Python
46 lines
1.7 KiB
Python
# id 910090312 (Partem : Deathly Abyss), field 910090312
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sm.lockInGameUI(True, False)
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sm.removeAdditionalEffect()
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sm.playSound("Sound/SoundEff.img/morass/bubble", 100)
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sm.blind(True, 255, 0, 0, 0, 0)
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sm.forcedMove(True, 10)
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sm.sendDelay(300)
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sm.forcedAction(27, 999999)
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sm.spawnNpc(1013350, -182, 78)
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sm.showNpcSpecialActionByTemplateId(1013350, "summon", 0)
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sm.moveNpcByTemplateId(1013350, False, 10, 80)
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sm.sendDelay(300)
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sm.showNpcSpecialActionByTemplateId(1013350, "special2", -1)
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sm.zoomCamera(0, 1500, 0, 0, -120)
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sm.blind(True, 255, 0, 0, 0, 0)
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sm.sendDelay(1200)
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sm.blind(False, 0, 0, 0, 0, 1000)
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sm.sendDelay(1400)
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sm.zoomCamera(3000, 1000, 3000, 0, 200)
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sm.sendDelay(3000)
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sm.sendDelay(500)
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sm.setSpeakerType(3)
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sm.setParam(37)
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sm.setColor(1)
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sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
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sm.sendNext("#face0#This pool is way deeper than it looked. Is it just me, or is it actually getting darker the further down we go?")
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sm.sendSay("#face1#Eeeek! S-something weird just fluttered by! I think it's coming toward us again! Nooo! Go away!")
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sm.sendDelay(300)
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sm.sendDelay(300)
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sm.sendDelay(500)
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sm.sendDelay(1000)
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sm.sendDelay(300)
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sm.setParam(549)
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sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
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sm.sendNext("#face4#(We've gotta reach the bottom, and soon. Tch... I hate these do-or-die situations. Why do all these ruins keep trying to kill me? Still, we're fresh out of options here.)")
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sm.sendDelay(500)
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sm.showFadeTransition(0, 1000, 3000)
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sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
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sm.moveCamera(True, 0, 0, 0)
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sm.sendDelay(300)
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sm.removeOverlapScreen(1000)
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sm.moveCamera(True, 0, 0, 0)
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sm.lockInGameUI(False, True)
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sm.progressMessageFont(3, 20, 4, 0, "Swim down while fending off the dangers in the depths.")
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sm.warp(910090350)
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