78 lines
3.6 KiB
Python
78 lines
3.6 KiB
Python
# id 910090305 (Partem : Forest Near the Ruins), field 910090305
|
|
sm.lockInGameUI(True, False)
|
|
sm.removeAdditionalEffect()
|
|
sm.blind(True, 255, 0, 0, 0, 0)
|
|
sm.zoomCamera(0, 2000, 0, -555, -350)
|
|
sm.sayMonologue("#fs30##fnArial#The Relic", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\nAn artifact of unknown purpose, imbued with a powerful curse.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\nEnamored by ancient artifacts, you found the relic while exploring.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#Afflicted with its curse, you teetered between life and death.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\nAfter barely pulling through, you began to travel the land, hoping to learn more about the relic.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#But something about you is different from before...", 1)
|
|
sm.sendDelay(1000)
|
|
sm.onLayer(300, "00", 0, 0, 1, "Effect/Direction22.img/effect/PF_two/0", 4, True, -1, False)
|
|
sm.sendDelay(1500)
|
|
sm.onLayer(300, "01", 0, 0, 1, "Effect/Direction22.img/effect/PF_two/1", 4, True, -1, False)
|
|
sm.offLayer(300, "00", False)
|
|
sm.sendDelay(500)
|
|
sm.moveLayer(2000, "01", 410, 170)
|
|
sm.sendDelay(2500)
|
|
sm.sayMonologue("#fs30##fnArial#The Ancient Bow", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\n\r\nWhat first seemed to be a double-bladed dagger was, in fact, a mystical ancient bow.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#Through the relic's influence, you can draw out its hidden power.", 1)
|
|
sm.offLayer(500, "01", False)
|
|
sm.sendDelay(1000)
|
|
sm.onLayer(500, "02", 410, 170, 1, "Effect/Direction22.img/effect/PF_two/2", 4, True, -1, False)
|
|
sm.sendDelay(1000)
|
|
sm.sayMonologue("#fs30##fnArial#Curse Sigil", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\n\r\nThe curse's mark on your hand has grown smaller, but shows no sign of disappearing.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#You feel it slowly eating away at your life force.", 0)
|
|
sm.sayMonologue("#fs20##fnArial#\r\n'I must escape this cursed fate, whatever it takes.'", 1)
|
|
sm.offLayer(300, "02", False)
|
|
sm.bgmVolume(0, 1000)
|
|
sm.sendDelay(1500)
|
|
sm.changeBGM("Bgm00.img/Silence", 0, 0)
|
|
sm.blind(True, 255, 0, 0, 0, 0)
|
|
sm.sendDelay(1200)
|
|
sm.blind(False, 0, 0, 0, 0, 1000)
|
|
sm.sendDelay(1400)
|
|
sm.zoomCamera(4000, 1000, 4000, 169, -22)
|
|
sm.sendDelay(1200)
|
|
sm.createFieldTextEffect("#fnArial##fs18#Several Days Later, Near the Partem Ruins", 100, 1000, 6, -50, -50, 1, 4, 0, 0, 0)
|
|
sm.bgmVolume(-2, 300)
|
|
sm.sendDelay(300)
|
|
sm.changeBGM("Bgm51/TheVillageOfKarupa", 0, 0)
|
|
sm.sendDelay(3000)
|
|
sm.setSpeakerType(3)
|
|
sm.setParam(549)
|
|
sm.setColor(1)
|
|
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
|
|
sm.sendNext("#face0#Guess the investigation always starts at the scene of the crime.")
|
|
sm.sendDelay(1000)
|
|
sm.sendNext("#face6#It all happened in these ruins, so I figured there might be a clue on how to break the curse here, too. But even if there IS, it does me no good if I can't even get in.")
|
|
sm.sendSay("#face0#That leaves me with just two options, then. Either I find some way to get inside the ruins, or I check out places nearby.")
|
|
sm.sendDelay(1000)
|
|
sm.sendNext("#face0#Okay then... Before I get into the swing of this investigation, I'd better make sure I'm prepared.")
|
|
sm.sendDelay(1000)
|
|
sm.showFadeTransition(0, 1000, 3000)
|
|
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
|
|
sm.moveCamera(True, 0, 0, 0)
|
|
sm.sendDelay(300)
|
|
sm.removeOverlapScreen(1000)
|
|
sm.moveCamera(True, 0, 0, 0)
|
|
sm.lockInGameUI(False, True)
|
|
sm.setLevel(10)
|
|
sm.addSP(5)
|
|
sm.setSTR(4)
|
|
sm.setINT(4)
|
|
sm.setDEX(4)
|
|
sm.setLUK(4)
|
|
sm.addMaxHP(350)
|
|
sm.addMaxMP(200)
|
|
sm.setAP(4 + chr.getLevel() * 5)
|
|
sm.setJob(301)
|
|
sm.completeQuestNoCheck(35902)
|
|
sm.startQuest(11620)
|
|
sm.createQuestWithQRValue(15710, "lasttime=19/07/04/16/51")
|
|
sm.startQuest(11620)
|