37 lines
965 B
Python
37 lines
965 B
Python
from random import randrange
|
|
from time import sleep
|
|
|
|
respawnsPerRound = 20
|
|
Rounds = 20
|
|
x = 953
|
|
y = 165
|
|
bossY = -195
|
|
#mobs = { #wave [mobid, mobid, boss] each stage has two mobs
|
|
# 0 : [9831000, 9831001, 9831002],
|
|
# 1 : [9831003, 9831004, 9831005],
|
|
# 2 : [9831006, 9831007, 9831008],
|
|
# 3 : [5062009, 11000, 0],
|
|
# 4 : [2711004, 15000, 0],
|
|
#}
|
|
|
|
mobsBaseId = 9831000
|
|
mobsLevel = int(chr.getLevel() / 1.25)
|
|
|
|
def doWave(wave):
|
|
count = 0
|
|
sm.spawnBuffedMobRespawnable(mobsBaseId + wave * 3 + randrange(2), x, y, False, 0, 1 * 1000, respawnsPerRound, mobsLevel)
|
|
while count < respawnsPerRound:
|
|
sm.waitForMobDeath()
|
|
count += 1
|
|
if sm.getFieldProperty("lives") <= 0:
|
|
sm.stopEvents()
|
|
sm.warpInstanceOut(chr.getPreviousFieldID())
|
|
sm.dispose()
|
|
sleep(5)
|
|
|
|
sm.setFieldProperty("lives", 20)
|
|
for i in range(5):
|
|
doWave(i)
|
|
sm.giveNX(100000)
|
|
sleep(1)
|
|
sm.warpInstanceOut(chr.getPreviousFieldID()) |