maple-v206/scripts/field/Polo_Wave.py

37 lines
965 B
Python

from random import randrange
from time import sleep
respawnsPerRound = 20
Rounds = 20
x = 953
y = 165
bossY = -195
#mobs = { #wave [mobid, mobid, boss] each stage has two mobs
# 0 : [9831000, 9831001, 9831002],
# 1 : [9831003, 9831004, 9831005],
# 2 : [9831006, 9831007, 9831008],
# 3 : [5062009, 11000, 0],
# 4 : [2711004, 15000, 0],
#}
mobsBaseId = 9831000
mobsLevel = int(chr.getLevel() / 1.25)
def doWave(wave):
count = 0
sm.spawnBuffedMobRespawnable(mobsBaseId + wave * 3 + randrange(2), x, y, False, 0, 1 * 1000, respawnsPerRound, mobsLevel)
while count < respawnsPerRound:
sm.waitForMobDeath()
count += 1
if sm.getFieldProperty("lives") <= 0:
sm.stopEvents()
sm.warpInstanceOut(chr.getPreviousFieldID())
sm.dispose()
sleep(5)
sm.setFieldProperty("lives", 20)
for i in range(5):
doWave(i)
sm.giveNX(100000)
sleep(1)
sm.warpInstanceOut(chr.getPreviousFieldID())