sm.addCurrentGolluxMap()
if sm.getAmountOfMobsInField() < 2:
sm.addClearedGolluxMap()
else:
while sm.getAmountOfMobsInField() > 1:
sm.waitForMobDeath()
sm.openGolluxPortal("open", 1)
sm.openGolluxPortal("clear", 1)