# Bonus Potential Cube Fragment FRAGMENT = 2430915 QUANTITY = 10 REWARD = 2048310 # 60% bonus potential scroll q = sm.getQuantityOfItem(FRAGMENT) if q >= QUANTITY: if sm.canHold(REWARD): sm.giveItem(REWARD) sm.consumeItem(FRAGMENT, QUANTITY) else: sm.systemMessage("Make sure you have enough space in your inventory..") else: sm.systemMessage("One must have at least " + str(QUANTITY) + " fragments to unleash the magic powers..")