# Secret Swamp (Part of Root Abyss Quest Line) if sm.hasQuest(30000): #sm.lockInGameUI(True) sm.sendDelay(3000) elif sm.hasQuest(30003): sm.setPlayerAsSpeaker() sm.sendNext("Hmm.. It seems to work fine. Let's go back to tell her about the exit.") sm.dispose() else: sm.dispose() sm.setPlayerAsSpeaker() sm.sendNext("This fog is too thick! I gotta keep my senses sharp. Who knows what's lurking out there...") sm.lockInGameUI(False)