# id 64064 ([MONAD: The First Omen] Soldier's Dilemma), field 867201100 sm.lockInGameUI(True, False) sm.flipNpcByTemplateId(9400620, False) sm.flipNpcByTemplateId(9400621, False) sm.flipNpcByTemplateId(9400622, False) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(9400620) # Simmons sm.sendNext("#h0#! You're back. I hope it wasn't any trouble. ") sm.setParam(57) sm.sendSay("#bNo problem at all. You don't need to worry. ") sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(9400622) # Williams sm.sendSay("We were finally able to rest up, thanks to you. Honestly, this is the best rest I've gotten since we came to Abrup. ") sm.sendSay("I'd never say we have it easy, but the knights... it seems like they don't even get to sleep. Gillie especially takes so much on herself to help us out. She's the best! ") sm.setInnerOverrideSpeakerTemplateID(9400621) # Jenkins sm.sendSay("That's right. We may just be soldiers now, but we're all working hard to become knights one day! ") sm.spawnNpc(9400623, 280, -10) sm.showNpcSpecialActionByTemplateId(9400623, "summon", 0) sm.spawnNpc(9400581, 220, -10) sm.showNpcSpecialActionByTemplateId(9400581, "summon", 0) sm.sendDelay(250) sm.setInnerOverrideSpeakerTemplateID(9400581) # Butler sm.sendNext("#face0#What are you all doing here? ") sm.setInnerOverrideSpeakerTemplateID(9400620) # Simmons sm.sendSay("Di-dispatch Commander! ") sm.moveNpcByTemplateId(9400581, True, 300, 100) sm.sendDelay(250) sm.moveNpcByTemplateId(9400623, True, 300, 100) sm.sendDelay(2000) sm.setInnerOverrideSpeakerTemplateID(9400581) # Butler sm.sendNext("#face0#What? You asked for help?! ") sm.sendSay("#face0#How dare you give your sacred duty to another... How can you expect to be trusted with the safety of others now? ") sm.setInnerOverrideSpeakerTemplateID(9400620) # Simmons sm.sendSay("Sorry, sir. ") sm.setParam(57) sm.sendSay("#bButler, I insisted. I wanted to help them... ") sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(9400581) # Butler sm.sendSay("#face0#There is no need to speak for soldiers. They answer for their actions. To your posts, now! ") sm.setInnerOverrideSpeakerTemplateID(9400620) # Simmons sm.sendSay("Yes, Dispatch Commander, sir! ") sm.flipNpcByTemplateId(9400620, True) sm.flipNpcByTemplateId(9400621, True) sm.moveNpcByTemplateId(9400620, True, 500, 150) sm.moveNpcByTemplateId(9400621, True, 500, 150) sm.moveNpcByTemplateId(9400622, False, 300, 150) sm.lockInGameUI(False, True) sm.completeQuestNoCheck(parentID) sm.showNpcSpecialActionByTemplateId(9400622, "summon", 0)