# The Curbrock in the Grass (5499) SABITRAMA = 1061005 # NPC ID CURBROCKS_BADGE = 1182054 # ITEM ID sm.setSpeakerID(SABITRAMA) sm.sendNext("You don't look well, my friend.") sm.sendSay("The rumors are true. " "We must stop him before he eats anyone else.\r\n" "But you are still too weak. " "Return to me when you are stronger.\r\n\r\n" "I will give you #v1182054# #b#z1182054##k as a gift.") if sm.canHold(CURBROCKS_BADGE): sm.giveItem(CURBROCKS_BADGE) sm.completeQuest(parentID) else: sm.sendSayOkay("Please make sure you have room in your inventory, and talk to me again.")