# Created by MechAviv # Quest ID :: 34937 # Not coded yet sm.setSpeakerID(3001500) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendNext("#face5#I remember now. The device near the refuge drew power.") sm.setSpeakerID(3001500) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face5#That's why the Specters keep attacking. They want more of that power.") sm.setSpeakerID(3001500) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face8#The others are in danger!") sm.setSpeakerID(3001510) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face2#You're right... The signal's changed. Something's wrong...") sm.setSpeakerID(3001510) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face2#No! Monsters are headed straight for the refuge!") sm.setSpeakerID(3001510) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face2#There's a massive number of them this time. If they attack, our people are done for!") sm.setSpeakerID(3001512) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face0#But if that happens, then this was all for nothing.") sm.setSpeakerID(3001509) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face2#Not yet. If we can beat the monsters to the refuge, we might still have a chance. We can just fly right out of here!") sm.setSpeakerID(3001509) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face3#We'll use the Crystal Energy Shaaard!\r\nThen the caravan will fly faaar!") sm.setSpeakerID(3001513) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face0#What are we waiting for?!") sm.setSpeakerID(3001500) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendSay("#face5#No, that won't work. It takes too long to get the power source up and running. I'll think of something...") sm.setSpeakerID(3001510) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) if sm.sendAskAccept("#face0#Then I'll be waiting. Let me know when you've got something."): sm.setSpeakerID(3001500) sm.setSpeakerType(3) sm.flipDialogue() sm.setBoxChat() sm.boxChatPlayerAsSpeaker() sm.setBoxOverrideSpeaker() sm.flipBoxChat() sm.flipBoxChatPlayerAsSpeaker() sm.setColor(1) sm.sendNext("#face0#Hm... Okay, I've got it!") sm.startQuest(34937)