# Created by MechAviv # Quest ID :: 21766 # Suspicious John sm.setSpeakerID(1002001) sm.flipSpeaker() sm.sendNext("Hey! Can you do me a favor? #p20000# seems a bit strange these days...") sm.setSpeakerID(1002001) sm.setPlayerAsSpeaker() sm.sendSay("What's wrong with #b#p20000#?#k") sm.setSpeakerID(1002001) sm.flipSpeaker() sm.sendSay("He used to scowl and whine about his arthritis until just recently, but he's suddenly become all happy and smiley!!") sm.setSpeakerID(1002001) sm.setPlayerAsSpeaker() sm.sendSay("#bWhat's wrong with that?? Maybe his arthritis has gotten better...#k") sm.setSpeakerID(1002001) sm.flipSpeaker() sm.sendSay("That's exactly what I'm talking about. How is it possible that he's gotten better all of a sudden? On top of that, he carries around a wooden box and chuckles to himself nonstop!") sm.setSpeakerID(1002001) if sm.sendAskAccept("I have a feeling there is a secret behind that wooden box. Could you stealthily look into the wooden box next to #p20000#? "): sm.startQuest(21766) sm.setSpeakerID(1002001) sm.removeEscapeButton() sm.setPlayerAsSpeaker() sm.sendNext("#bFine, I'll look into the wooden box and see what I can find.#k") sm.setSpeakerID(1002001) sm.removeEscapeButton() sm.flipSpeaker() sm.sendSay("Okay. This should answer the mystery of why #p20000# has been acting strange. Inspect the wooden box located next to #p20000# and let me know what you find.") sm.setSpeakerID(1002001) sm.removeEscapeButton() sm.flipSpeaker() sm.sendPrev("You know where #p20000# is, right? It's to the right of here. The box will be somewhere near John.") else: sm.setSpeakerID(1002001) sm.sendNext("#p20000# is acting really strange lately!")