# 1423 - [Job Adv] (Lv.30) Path of the Bandit darkMarble = 4031013 job = "Bandit" monster = "Swamp Monster" sm.setSpeakerID(1052001) # Dark Lord sm.sendNext("You wish to become a #b"+ job +"#k?\r\n\r\n" "A #b"+ job +"#k is specialised in short range attacks and use #bdaggers#k to defeat their enemies." "There are many useful skills you can acquire.") # start of custom response = sm.sendAskYesNo("Are you sure you wish to become a #b" + job + "#k?") if response: sm.completeQuestNoRewards(parentID) sm.jobAdvance(420) # Bandit sm.sendSayOkay("Alright! You have now become a #b" + job + "!") else: sm.sendSayOkay("Speak to me again and I can explain the two paths to you once more.") sm.dispose() # end of custom # sm.sendNext("Before I teach you the ways of the "+ job +", you will have to accomplish a very difficult test. " # "I will warp you into a special map, in which I require you to defeat #b"+ monster +"#k " # "and return 30 #i"+ str(darkMarble) +"##z"+ str(darkMarble) +"#s to me.") # # response = sm.sendAskYesNo("Once you enter the map, you #rcannot#k return without the #b#t"+ str(darkMarble) +"#s#k, if you die you will lose your experience.\r\n" # "Are you ready?") # # if response: # sm.warp(910370000, 0) # Thief Test Site # sm.startQuestNoCheck(parentID) # else: # sm.sendSayOkay("You cannot be a Rogue forever. You #bwill#k have to face up to the test.\r\n" # "Talk to me when you are ready.") # sm.dispose()