# 1413 - [Job Adv] (Lv.30) Way of the Spearman darkMarble = 4031013 job = "Spearman" sm.setSpeakerID(1022000) # Dances with Balrog sm.sendNext("You wish to become a #b"+ job +"#k?\r\n\r\n" "A #b"+ job +"#k is specialised in long weapons such as #bSpears#k and #bPolearms#k. " "There are many useful skills you can acquire with both weapons, but I strongly recommend that you focus on one and stick to it.") # start of custom response = sm.sendAskYesNo("Are you sure you wish to become a #b" + job + "#k?") if response: sm.completeQuestNoRewards(parentID) sm.jobAdvance(130) # Spearman sm.sendSayOkay("Alright! You have now become a #b" + job + "!") else: sm.sendSayOkay("Speak to me again and I can explain the three paths to you once more.") sm.dispose() # end of custom # sm.sendNext("Before I teach you the ways of the "+ job +", you will have to accomplish a very difficult test. " # "I will warp you into a special map, in which I require you to defeat #bSkeledogs#k " # "and return 30 #i"+ str(darkMarble) +"##z"+ str(darkMarble) +"#s to me.") # # response = sm.sendAskYesNo("Once you enter the map, you #rcannot#k return without the #b#t"+ str(darkMarble) +"#s#k, if you die you will lose your experience.\r\n" # "Are you ready?") # # if response: # sm.warp(910230000, 0) # sm.startQuestNoCheck(parentID) # else: # sm.sendSayOkay("You cannot stay a Swordman. You #bwill#k have to face up to the test.\r\n" # "Talk to me when you are ready.") # sm.dispose()