from net.swordie.ms.constants import BossConstants from net.swordie.ms.enums import EventType # Mode, Required Level, Map ID, Death Count, Event Type, Cooldown destinations = [ ["Legendary", 240, 863010100, 20, EventType.Gollux, 172800000], ] runsPerDay = 1 if sm.getFieldID() == 863010000: def is_party_eligible(reqlevel, party): for member in party.getMembers(): if member.getLevel() < reqlevel: return False return True sm.setSpeakerID(9390124) dialog = "Do you want to head to the '#bRoad to Gollux#k' to fight \r\n#bLegendary Gollux#k?\r\n" for i in range(len(destinations)): dialog += "#L%d##bGo to the Road to Gollux (%s Mode) #r(Lv. %d+)#b#l\r\n" % (i, destinations[i][0], destinations[i][1]) dialog += "#L99#Never mind." response = sm.sendSay(dialog) if sm.getParty() is None: sm.sendSayOkay("Please create a party before going in.") sm.dispose() elif not sm.isPartyLeader(): sm.sendSayOkay("Please have your party leader talk to me if you wish to face the #bLegendary Gollux#k.") sm.dispose() elif sm.partyHasCoolDown(destinations[response][4], runsPerDay): timeUntilReset = sm.getTimeUntilEventReset(destinations[response][4]) sm.sendNext("You or one of your party member has already attempted facing the \r\n#bLegendary Gollux#k within the past 48 Hours.\r\n You have " + timeUntilReset + " left on your cooldown.") sm.dispose() elif sm.checkParty() and response != 99: if is_party_eligible(destinations[response][1], sm.getParty()): sm.setPartyDeathCount(destinations[response][3]) sm.warpInstanceIn(destinations[response][2], True) sm.setInstanceTime(BossConstants.GOLLUX_TIME) sm.addCooldownTimeForParty(destinations[response][4], destinations[response][5]) else: sm.sendSayOkay("One or more party members are lacking the prerequisite entry quests, or are below level #b%d#k." % destinations[response][1])