CASTLE_ENTRANCE = 211060010 SHADE_THIRD_JOB = 38074 CASTLE_ENTRANCE_SHADE3 = 921110300 if sm.hasQuest(SHADE_THIRD_JOB) or sm.hasQuest(SHADE_THIRD_JOB + 1): sm.warpInstanceIn(CASTLE_ENTRANCE_SHADE3, 1, False) else: sm.warp(CASTLE_ENTRANCE)