# Stage Items items = [1032191, 1113038, 1122256] rand = sm.getRandomIntBelow(len(items)) random = sm.getRandomIntBelow(30) # Boss Items items2 = [1003893, 1132230] rand2 = sm.getRandomIntBelow(len(items)) random2 = sm.getRandomIntBelow(200) if sm.hasMobsInField(sm.getFieldID()): sm.chatRed("You must kill all the mobs in the map before proceeding") else: if sm.getFieldID() == 861000500: sm.warpInstanceOut(861000000) if random2 == 1: item2 = items2[rand] sm.giveItem(item2) else: if sm.isPartyLeader(): sm.setInstanceTime(5*60) sm.warp(sm.getFieldID() + 100) if random == 1: item = items[rand] sm.giveItem(item) else: sm.warp(sm.getFieldID() + 100) if random == 1: item = items[rand] sm.giveItem(item)