# Hidden Street - Ardentmill :: 910001000 # Ally :: Master of Alchemy :: 9031005 HERBALISM_SKILL = 92000000 MINING_SKILL = 92010000 SMITHING_CRAFT_SKILL = 92020000 ACCESSORY_CRAFT_SKILL = 92030000 ALCHEMY_CRAFT_SKILL = 92040000 FEE = [5000, 15000, 25000, 40000, 60000, 85000, 115000, 150000, 190000, 235000] if not sm.hasSkill(ALCHEMY_CRAFT_SKILL): selection = sm.sendSay("Hello. Are you interested in Alchemy?\r\n#L0##bListen to an explanation about #eAlchemy#n.#l\r\n#L1#Learn #eAlchemy#n.#k#l") if selection == 0: sm.sendNext("Alchemy is the science of turning herb oils into potions. You can make potions to recover HP and MP, potions to make you stronger--potions the likes of which you've never imagined.") elif selection == 1: if not sm.hasSkill(HERBALISM_SKILL): sm.sendSayOkay("You cannot learn alchemy without learning herbalism first.") sm.dispose() if sm.hasSkill(SMITHING_CRAFT_SKILL) or sm.hasSkill(ACCESSORY_CRAFT_SKILL): sm.sendNext("You cannot learn Alchemy if you have already learned Smithing and Accessory Crafting. You must unlearn one of those two Professions if you wish to learn Alchemy.") sm.dispose() learn = sm.sendAskYesNo("Do you really want to learn #bAlchemy#k?\r\nYou must pay #b5,000 Mesos#k to learn this Profession. \r\n#b") if learn: if sm.getMesos() < 5000: sm.sendNext("Umm... I don't think you have enough money... I'm sorry, but please bring #b5000 Mesos#k.") sm.dispose() sm.giveMesos(-5000) sm.giveSkill(ALCHEMY_CRAFT_SKILL, 0x1000000, 13) sm.playSound("profession/levelup") sm.sendNext("Congratulations! You are now an Alchemist. Brew up some potions to increase your Mastery. When you're ready, I'll teach you something new.") else: sm.sendNext("Think carefully before you choose a Profession. Such things take effort and time, after all. Come see me when you are ready.") else: selection = sm.sendSay("Hello. Are you interested in Alchemy?\r\n#L2##bRaise #eAlchemy#n level.#l\r\n#L3#Unlearn Alchemy.#k#l") if selection == 2: if sm.isAbleToLevelUpMakingSkill(ALCHEMY_CRAFT_SKILL): levelup = sm.sendAskYesNo("Looks like you're ready to level up your Alchemy. I'll take #b" + str(FEE[sm.getMakingSkillLevel(ALCHEMY_CRAFT_SKILL)]) + " Mesos#k as tuition. Ready to learn?") if levelup: if sm.getMesos() < FEE[sm.getMakingSkillLevel(ALCHEMY_CRAFT_SKILL)]: sm.sendNext("You don't have enough mesos.") sm.dispose() sm.giveMesos(-FEE[sm.getMakingSkillLevel(ALCHEMY_CRAFT_SKILL)]) sm.makingSkillLevelUp(ALCHEMY_CRAFT_SKILL) sm.sendNext("Your Alchemy skill is now Lv. " + str(sm.getMakingSkillLevel(ALCHEMY_CRAFT_SKILL)) +".") else: sm.sendNext("Sure, take some time to think it over. I'll be here.") sm.dispose() else: sm.sendNext("You're not ready to learn more Alchemy yet. Work on improving your Mastery first.") elif selection == 3: unlearn = sm.sendAskYesNo("All your knowledge of Alchemy will be wiped away. You Alchemy level and Mastery will both be reset to 0. Are you sure you want to do this?") if unlearn: sm.removeSkill(ALCHEMY_CRAFT_SKILL) # set quest value 11497, "0" # start quest 3263 # complete quest 3263 # remove quest 3263 sm.sendNext("Your Alchemy skill has been reset. Come back if you ever want to learn it again.") else: sm.sendSayOkay("Yes. It would be a shame to lose all that hard work.")