from net.swordie.ms.enums import InvType potList = ["STR %", "DEX %", "INT %", "LUK %", "All Stat %", "STR", "DEX", "INT", "LUK", "ATT", "Magic ATT", "All Stat","Max MP","Max HP", "HP %", "MP %", "Boss Damage", "IED", "ATT %", "Magic ATT %", "Damage %", "STR Per 10 levels", "DEX Per 10 levels", "INT Per 10 levels", "LUK Per 10 levels", "Min Crit", "Max Crit", "#rProceed with current list"] cubeList = [[2710000, "Occult Cube", 700], [2711005, "Master Craftsman's Cube", 2000], [5062009, "Red Cube", 11000], [5062000, "Miracle Cube", 15000], [5062005, "Enlightning Miracle Cube", 20000], [5062006, "Platinum Miracle Cube", 30000], [5062500, "Bonus Potential Cube", 30000]] playerPotList = [] eeScroll=0 tempList = [] listitem = [] itemID = [] newlist = [] bagIndex = 0 bPotCube = 5062500 requirementsArr = [{}, {}, {}, {}, {}] circulatorsList = [[2702000, "Ability Circulator", 250], [5062800, "Miracle Circulator", 4000]] action = sm.sendNext("Hello there I can help you cube your items or inner potential.\r\n#b#L0# I'd like to cube my equips.#l\r\n#L1# I'd like to reset my inner ability.#l") if action == 0: def checkWhatIsIt(str): if str.count("%") > 0: return "%" else: return "+" def FilterPots(givenPots, toFilterIn): toFilterIn = toFilterIn.split("\r\n") for x in range(len(givenPots)): print "\n".join(s for s in givenPots if toFilterIn[x] in s) for x in range(len(cubeList)): newlist.append('#L'+str(x)+'##v'+str(cubeList[x][0])+'#'+'#t'+str(cubeList[x][0])+'##l\r\n') selection = sm.sendNext("Hey #h #. I am in charge of Auto Cubing. Please choose of the cubes below:\r\n\r\n\r\n"+''.join(newlist)) selectedCube = selection newlist = [] if cubeList[selectedCube][0] == bPotCube: listitem = eval(sm.getItemsEligibleForBonusPot()) else: listitem = eval(sm.getItemsEligibleForBasePot(cubeList[selectedCube][0])) listitem.sort() for x in range(len(listitem)): itemID.append(sm.getItemIDByBagIndex(listitem[x], InvType.EQUIP)) newlist.append('\n#L'+str(listitem[x])+'##v'+str(itemID[x])+'#'+"#t"+str(itemID[x])+"#\r\n") if not newlist: sm.sendSayOkay("No equips to cube.") sm.dispose() selection = sm.sendNext(''.join(newlist)) bagIndex = selection itemToCube = str(sm.getItemIDByBagIndex(selection, InvType.EQUIP)) selection = sm.sendNext("You have selected #v"+itemToCube+"# #e #t"+itemToCube+"##n.\r\n\r\How would you like to cube the item?:\r\n#L0#Manually cube the item.#l\r\n#L1#Cube using an automated, pre-setup potential lines.#l") if cubeList[selectedCube][0] == 5062500: bonus = True else: bonus = False if selection == 0: while sm.sendNext("#fs12#"+ sm.getPotentialLines(bagIndex, False, bonus) + "\r\nPress any line to re-cube.") > -1: if sm.hasItem(cubeList[selectedCube][0]): if sm.getQuantityOfItem(cubeList[selectedCube][0]) <= 1: sm.setBoxChat() sm.sendNext("You are almost out of cubes.") sm.setSpeakerID(9270064) sm.consumeCube(bagIndex, cubeList[selectedCube][0]) sm.consumeItem(cubeList[selectedCube][0]) else: if chr.getUser().getMaplePoints() >= cubeList[selectedCube][2]: sm.consumeCube(bagIndex, cubeList[selectedCube][0]) chr.addNx(-cubeList[selectedCube][2]) else: sm.sendSayOkay("You do not have enough NX to cube.") break elif selection == 1: choice = 0 while choice < len(potList) - 1: text = "" for x in range(len(potList)): text += "#L" + str(x) + "##b" + potList[x] + "#l\r\n" choice = sm.sendNext(text) if choice < len(potList) - 1: amount = sm.sendAskNumber("How much " + potList[choice] + " would you like to cube for?", 1, 1, 100) # outPut = "" for k in range (len(requirementsArr)): outPut += "#bCombo " + str(k + 1) + ":\r\n" for key, value in requirementsArr[k].items(): outPut += "#r" + ("{}: {}".format(key, value)) + ", " outPut += "\r\n" combo = sm.sendAskNumber(outPut + "What combo would you like to add this stat to?", 0, 1, 5) requirementsArr[combo - 1][potList[choice]] = amount if choice == len(potList) - 1: chosenStatsSay = "Once one of these combinations is achieved the npc will automatically stop cubing.\r\n" outPut = "" for k in range (len(requirementsArr)): outPut += "#bCombo " + str(k) + ":\r\n" for key, value in requirementsArr[k].items(): outPut += "#r" + ("{}: {}".format(key, value)) + ", " outPut += "\r\n" chosenStatsSay += outPut sm.sendNext(chosenStatsSay) while sm.sendNext("#fs12#"+ sm.getPotentialLines(bagIndex, False, bonus) + "\r\nPress any line to re-cube.") > -1: if sm.itemHasWantedStatsList(requirementsArr, bagIndex, bonus): sm.setNpcOverrideBoxChat(9270064) sm.sendNext("The item has achieved the required stats.") sm.dispose() if sm.hasItem(cubeList[selectedCube][0]): sm.consumeCube(bagIndex, cubeList[selectedCube][0]) sm.consumeItem(cubeList[selectedCube][0]) else: if chr.getUser().getMaplePoints() >= cubeList[selectedCube][2]: sm.consumeCube(bagIndex, cubeList[selectedCube][0]) chr.addNx(-cubeList[selectedCube][2]) else: sm.sendSayOkay("You do not have enough NX to cube.") sm.dispose() elif action == 1: newlist = "" for x in range(len(circulatorsList)): newlist += ('#L'+str(x)+'##v'+str(circulatorsList[x][0])+'#'+'#t'+str(circulatorsList[x][0])+'##l\r\n') circulatorChoice = sm.sendNext(newlist) while sm.sendNext("#fs12#" + sm.getInnerAbilityLines() + "\r\nPress any line to reset your inner ability.") > -1: if sm.hasItem(circulatorsList[circulatorChoice][0]): if sm.getQuantityOfItem(circulatorsList[circulatorChoice][0]) <= 1: sm.setNpcOverrideBoxChat(9270064) sm.sendNext("You are almost out of circulators.") sm.setSpeakerID(9270064) if sm.resetInnerAbility(circulatorsList[circulatorChoice][0]): sm.consumeItem(circulatorsList[circulatorChoice][0]) else: sm.sendNext("You cannot reset your Inner Ability with this circulator.") sm.dispose() else: if sm.getHonorExp() >= circulatorsList[circulatorChoice][2]: if sm.resetInnerAbility(circulatorsList[circulatorChoice][0]): sm.consumeItem(circulatorsList[circulatorChoice][0]) sm.deductHonorExp(circulatorsList[circulatorChoice][2]) else: sm.sendNext("You cannot reset your Inner Ability with this circulator.") sm.dispose() else: sm.sendSayOkay("You do not have enough Honor Exp to reset your Inner Ability.") sm.dispose()