# Classified Lab : Silo ; Xenon Intro Resistance Break In CLAUDINE_FIGHT = 2159382 CLAUDINE_CAGED = 2159383 BELLE_FIGHT = 2159385 BRIGHTON_FIGHT = 2159386 sm.lockInGameUI(True) sm.removeEscapeButton() sm.spawnNpc(CLAUDINE_FIGHT, 300, 43) sm.spawnNpc(BRIGHTON_FIGHT, 400, 43) sm.spawnNpc(BELLE_FIGHT, 500, 43) # TODO: 2 robots on the right claudine barely off screen she kills them -> move camera right showiung brighton and belle, just as we are about to see belle sm.moveCamera(False, 1000, 43, 43) sm.setSpeakerID(BRIGHTON_FIGHT) sm.sendNext("They just keep coming!") sm.setSpeakerID(CLAUDINE_FIGHT) sm.sendSay("We heard there was a hidden lab here, but this is something big!") sm.setSpeakerID(BELLE_FIGHT) sm.sendSay("With defenses like these, they must be hiding something big. And I'm going to find out what.") sm.setSpeakerID(CLAUDINE_FIGHT) sm.sendSay("You're cool as can be, aren't you Belle? Nothing fazes you.") sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg1/2", 2000, CLAUDINE_FIGHT) sm.sendDelay(2000) sm.flipNpcByTemplateId(CLAUDINE_FIGHT, False) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/12", 2000, CLAUDINE_FIGHT) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg1/1", 2000, BRIGHTON_FIGHT) # sm.sendDelay(2000) sm.moveNpcByTemplateId(BRIGHTON_FIGHT, False, 50, 100) sm.sendDelay(1000) sm.moveNpcByTemplateId(BRIGHTON_FIGHT, True, 25, 100) sm.removeNpc(CLAUDINE_FIGHT) sm.spawnNpc(CLAUDINE_CAGED, 300, 43) sm.sendDelay(30) sm.showBalloonMsgOnNpc("Effect/Direction12.img/effect/tuto/BalloonMsg2/13", 2000, BELLE_FIGHT) sm.sendDelay(2000) sm.forcedInput(2) # Interrupted by InGameDirectionResponse Event