# 450,013,100 - Limina: Temple of Darkness TIME = 30 * 60 MAP_P1 = 450013100 MAP_P2 = 450013300 MAP_P3 = 450013500 MAP_P4 = 450013700 MAP_DIFF = 200 # 100 if direction maps are included AEONIAN_RISE = 8880500 TANADIAN_RUIN = 8880501 BLACK_MAGE_P2 = 8880502 BLACK_MAGE_P3 = 8880503 BLACK_MAGE_P4 = 8880504 fieldId = field.getId() if fieldId == MAP_P1: sm.setInstanceTime(TIME) sm.spawnMob(AEONIAN_RISE, -942, 85, 32500000000000) # 32.5t sm.spawnMob(TANADIAN_RUIN, 942, 85, 32500000000000) # 32.5t sm.waitForMobDeath(AEONIAN_RISE, TANADIAN_RUIN) sm.waitForMobDeath(AEONIAN_RISE, TANADIAN_RUIN) sm.warpField(MAP_P2) elif fieldId == MAP_P2: sm.spawnMob(BLACK_MAGE_P2, 0, 88, 135000000000000) # 135t sm.waitForMobDeath(BLACK_MAGE_P2) sm.warpField(MAP_P3) elif fieldId == MAP_P3: sm.spawnMob(BLACK_MAGE_P3, 375, 88, 200000000000000) # 200t sm.waitForMobDeath(BLACK_MAGE_P3) sm.warpField(MAP_P4) elif fieldId == MAP_P4: sm.spawnMob(BLACK_MAGE_P4, 375, 88, 100000000000000) # 100t