# id 940202033 (null), field 940202033 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.blind(True, 255, 0, 0, 0, 0) sm.spawnNpc(3001310, -1060, 790) sm.showNpcSpecialActionByTemplateId(3001310, "summon", 0) sm.spawnNpc(3001311, -1005, 790) sm.showNpcSpecialActionByTemplateId(3001311, "summon", 0) sm.spawnNpc(3001307, -740, 790) sm.showNpcSpecialActionByTemplateId(3001307, "summon", 0) sm.spawnNpc(3001308, -670, 790) sm.showNpcSpecialActionByTemplateId(3001308, "summon", 0) sm.spawnNpc(3001300, -850, 790) sm.showNpcSpecialActionByTemplateId(3001300, "summon", 0) sm.spawnNpc(3001346, -1165, 790) sm.showNpcSpecialActionByTemplateId(3001346, "summon", 0) sm.sendDelay(100) sm.moveNpcByTemplateId(3001310, False, 150, 150) sm.moveNpcByTemplateId(3001311, False, 150, 150) sm.moveNpcByTemplateId(3001307, False, 170, 150) sm.moveNpcByTemplateId(3001308, False, 170, 150) sm.moveNpcByTemplateId(3001300, False, 170, 170) sm.sendDelay(500) sm.forcedMove(False, 230) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.flipNpcByTemplateId(3001310, True) sm.flipNpcByTemplateId(3001311, True) sm.flipNpcByTemplateId(3001307, True) sm.flipNpcByTemplateId(3001308, True) sm.flipNpcByTemplateId(3001300, True) sm.sendDelay(100) sm.forcedFlip(True) sm.sendDelay(1000) sm.playSound("Sound/SoundEff.img/illium/cg_close", 100) sm.resetNpcSpecialActionByTemplateId(3001346) sm.showNpcSpecialActionByTemplateId(3001346, "disappeared", -1) sm.sendDelay(2000) sm.sendDelay(500) sm.showEffect("Effect/OnUserEff.img/emotion/oh", 0, 0, 0, 0, 81107131, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/oh", 0, 0, 0, 0, 81107132, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/oh", 0, 10, -30, 0, 81107135, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/oh", 0, 10, 0, 0, 81107133, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/oh", 0, 10, 0, 0, 81107134, 0, 0) sm.sendDelay(500) sm.avatarOriented("Effect/OnUserEff.img/emotion/oh") sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(3001310) # Morian sm.sendNext("#face2#The Crystal Gate is...") sm.setInnerOverrideSpeakerTemplateID(3001311) # Sinaria sm.sendSay("#face3#Will we ever be able to get back?") sm.setInnerOverrideSpeakerTemplateID(3001308) # Carnelian sm.sendSay("#face2#What if we can't return?") sm.setInnerOverrideSpeakerTemplateID(3001307) # Dean sm.sendSay("#face0#Don't talk like that. We'll get back someday!") sm.forcedFlip(True) sm.flipNpcByTemplateId(3001310, False) sm.flipNpcByTemplateId(3001311, False) sm.flipNpcByTemplateId(3001300, False) sm.sendDelay(300) sm.sendNext("#face0#Until then, we'll all stick together!") sm.setInnerOverrideSpeakerTemplateID(3001310) # Morian sm.sendSay("#face0#Yeah! We'll all find the Sanctuary together!") sm.setInnerOverrideSpeakerTemplateID(3001353) # Illium sm.sendSay("#face0#But being around me puts all of you in danger.") sm.setInnerOverrideSpeakerTemplateID(3001308) # Carnelian sm.sendSay("#face0#You know what you're doing. We're safer with you.") sm.setInnerOverrideSpeakerTemplateID(3001307) # Dean sm.sendSay("#face1#We can be the Verdant Flora Youth Expedition! We'll be invincible! Haha!") sm.setInnerOverrideSpeakerTemplateID(3001311) # Sinaria sm.sendSay("#face0#I suppose we don't have much choice.") sm.forcedFlip(True) sm.flipNpcByTemplateId(3001300, True) sm.sendDelay(300) sm.showEffect("Effect/OnUserEff.img/emotion/whatl", 0, 0, 0, 0, 81107131, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/whatl", 0, 10, -30, 0, 81107135, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/whatl", 0, 10, 0, 0, 81107133, 0, 0) sm.showEffect("Effect/OnUserEff.img/emotion/whatl", 0, 10, 0, 0, 81107134, 0, 0) sm.sendNext("#face0#I mean, if we're stuck here, we may as well do something productive.") sm.avatarOriented("Effect/OnUserEff.img/emotion/what") sm.sendSay("#face0#I think I'll join the Expedition too.") sm.setInnerOverrideSpeakerTemplateID(3001353) # Illium sm.sendSay("#face0#Wow...") sm.forcedFlip(True) sm.flipNpcByTemplateId(3001300, False) sm.sendDelay(300) sm.sendNext("#face0#You're all amazing! If we work together, we'll find the Sanctuary of the Ancient God in no time!") sm.setInnerOverrideSpeakerTemplateID(3001310) # Morian sm.sendSay("#face1#And we'll keep each other company!") sm.setInnerOverrideSpeakerTemplateID(3001353) # Illium sm.sendSay("#face5#Thanks, everyone!") sm.setInnerOverrideSpeakerTemplateID(3001307) # Dean sm.sendSay("#face0#Where are we anyway? I've never been outside Sanctuary!") sm.setInnerOverrideSpeakerTemplateID(3001308) # Carnelian sm.sendSay("#face0#It's my first time here too.") sm.forcedMove(False, 450) sm.sendDelay(500) sm.flipNpcByTemplateId(3001307, False) sm.flipNpcByTemplateId(3001308, False) sm.sendDelay(2500) sm.setInnerOverrideSpeakerTemplateID(3001353) # Illium sm.sendNext("#face0#Here's the way out. Let's go.") sm.setInnerOverrideSpeakerTemplateID(3001311) # Sinaria sm.sendSay("#face0#Has Illium been here before?") sm.setInnerOverrideSpeakerTemplateID(3001307) # Dean sm.sendSay("#face1#Sounds like a plan to me!") sm.moveNpcByTemplateId(3001310, False, 400, 130) sm.moveNpcByTemplateId(3001311, False, 400, 130) sm.moveNpcByTemplateId(3001307, False, 400, 150) sm.moveNpcByTemplateId(3001308, False, 400, 150) sm.moveNpcByTemplateId(3001300, False, 400, 150) sm.sendDelay(10) sm.forcedMove(False, 400) sm.sendDelay(2000) sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.lockInGameUI(False, True) sm.warp(940202036)