# id 940200502 (Savage Terminal : Back Alley), field 940200502 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.zoomCamera(0, 2000, 0, -374, 43) sm.sendDelay(500) sm.forcedMove(False, 300) sm.zoomCamera(2000, 2000, 2000, -50, 43) sm.sendDelay(2000) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(3001271) sm.sendNext("#face0#This whole city is a cesspool. I'm not sure why I thought things would be--or smell--any different out here.\r\n") sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/5", 128) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.zoomCamera(0, 2000, 0, 350, 43) sm.sendDelay(100) sm.zoomCamera(2000, 2000, 2000, 770, 43) sm.playSound("Sound/SoundEff.img/cadena/people", 250) sm.sendDelay(2000) sm.setInnerOverrideSpeakerTemplateID(3001260) sm.sendNext("#face0#Oh man, you should've seen me in action! Bang, pow, chumps flying all over the place!\r\n") sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/6", 128) sm.sendSay("#face0#Hah! You guys are lucky to be a part of my gang!\r\n") sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/7", 128) sm.playSound("Sound/SoundEff.img/cadena/people", 250) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.zoomCamera(0, 2000, 0, -50, 43) sm.setInnerOverrideSpeakerTemplateID(3001271) sm.sendNext("#face1#Hmm. This could be interesting.\r\n") sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/8", 128) sm.playSound("Sound/SoundEff.img/cadena/people", 250) sm.forcedMove(False, 420) sm.zoomCamera(2000, 2000, 2000, 420, 43) sm.sendDelay(3000) sm.spawnNpc(3001260, 996, 13) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True)