# id 910090309 (Partem : Wawa Falls), field 910090309 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.blind(True, 255, 0, 0, 0, 0) sm.zoomCamera(0, 1000, 0, 50, -45) sm.setMapTaggedObjectVisible("0", True, 0, 0) sm.setMapTaggedObjectVisible("1", False, 0, 0) sm.setMapTaggedObjectVisible("boom", False, 0, 0) sm.spawnNpc(1013350, -900, -180) sm.showNpcSpecialActionByTemplateId(1013350, "summon", 0) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendNext("#face0#Whew! This is bigger than any of the fireworks I've made before. Here, take it!") sm.setParam(549) sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder sm.sendSay("#face0#Okay. I'm gonna place it here, so we'll need to stand clear. Once we light this puppy, we should get a satisfying BOOM.") sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendSay("#face0#Okay!") sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.setMapTaggedObjectVisible("boom", True, 0, 0) sm.setMapTaggedObjectVisible("0", False, 0, 0) sm.setMapTaggedObjectVisible("1", True, 0, 0) sm.playSound("Sound/SoundEff.img/pathfinder/rock", 100) sm.sendDelay(900) sm.blind(True, 255, 240, 240, 240, 1300) sm.sendDelay(1600) sm.setMapTaggedObjectVisible("boom", False, 0, 0) sm.sendDelay(300) sm.setParam(549) sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder sm.sendNext("#face3#...Did it work?") sm.zoomCamera(0, 1000, 0, -550, -45) sm.blind(True, 255, 240, 240, 240, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.sendDelay(300) sm.zoomCamera(2000, 1500, 2000, -600, 0) sm.moveNpcByTemplateId(1013350, False, 140, 180) sm.forcedMove(False, 120) sm.sendDelay(2000) sm.zoomCamera(1000, 1500, 1000, -400, 40) sm.sendDelay(1500) sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendNext("#face0#There it is! The last fragment from the compass!") sm.sendDelay(300) sm.sendNext("#face2#We finally have all three pieces of the compass! Let's take them back to Gorgonz's house and get him to fix it, heehee.") sm.setParam(549) sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder sm.sendSay("#face3#(Looks like we're all set. The first and second were no sweat, but I have to admit, it would've been rough going trying to nab that third one without the kid's help.)") sm.sendSay("#face0#Hey... Back there... You did all right, kiddo.") sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendSay("#face0#R-really?") sm.setParam(549) sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder sm.sendSay("#face6#...Anyway, this compass isn't gonna fix itself. Let's get moving.") sm.setParam(37) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendSay("#face2#Wow... I really did all right. That's pretty close to 'good'! C'mon! Gorgonz is waiting!") sm.sendDelay(1000) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True) sm.completeQuestNoCheck(35920) sm.createQuestWithQRValue(35948, "00=h0;10=h0;11=h1;02=h1;12=h0;22=h1;13=h0;23=h1;14=h0;24=h0;15=h0;06=h0;25=h0;07=h0;16=h0;26=h1;08=h0;17=h0;09=h0;19=h0") sm.createQuestWithQRValue(35948, "00=h0;10=h0;11=h1;02=h1;12=h0;22=h1;13=h0;23=h1;14=h0;24=h0;15=h0;06=h0;25=h0;07=h0;16=h0;26=h1;08=h0;17=h0;09=h1;19=h0") sm.warp(100051030)