# id 867200102 (Abrup Basin : Temporary Hunting Camp), field 867200102 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.forcedAction(29, 50000) sm.sendDelay(1000) sm.setSpeakerType(3) sm.setParam(57) sm.setColor(1) sm.sendNext("#b(This place is a lot cozier after clearing it out a bit.)") sm.playSound("Sound/PL_MONAD.img/EP1/ACT1/wind", 128) sm.sendSay("#b(Once I make it down off this mountain, I can start exploring the valley.)") sm.sendSay("#b(What could be happening in Abrup?)") sm.sendSay("#b(First order of business is to meet the lady who sent the letter.)") sm.startQuest(64012) sm.sendDelay(1000) sm.sendNext("#b(Boy... this fire sure is cozy...)") sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.sendDelay(500) sm.forcedAction(25, 50000) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(100) sm.blind(False, 0, 0, 0, 0, 250) sm.sendDelay(300) sm.sendNext("#b(Should be okay to doze off for a bit, yeah?)") sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.sendDelay(1000) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(100) sm.blind(False, 0, 0, 0, 0, 250) sm.sendDelay(300) sm.playSound("Sound/PL_MONAD.img/EP1/ACT1/wind", 128) sm.sendNext("#b(Just a little bit.)") sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.sendDelay(2000) sm.lockInGameUI(False, True) sm.warp(867200111)