# id 402090010 (null), field 402090010 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.hideUser(True) sm.blind(True, 255, 0, 0, 0, 0) sm.zoomCamera(0, 1000, 0, 345, -64) sm.onLayer(500, "2", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/2", 4, True, -1, True) sm.onLayer(500, "3", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/3", 4, True, -1, True) sm.changeBGM("Bgm47.img/DeathOfAsylum", 0, 0) sm.playSound("Sound/Voice4.img/GLAddVoice/Back/D/Male/1", 100) sm.sendDelay(7100) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Ark) What is he doing in a place like this?", 50, 6600, 4, 0, 0, 0, 4, 3, 300, 300) sm.sendDelay(1000) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/1", 100) sm.sendDelay(9950) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Lieutenant) Brigadier General, I have word of the enemy plans.", 50, 9450, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/2", 100) sm.sendDelay(10100) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Lieutenant) Our intel suggests they'll attack the base tonight.", 50, 9600, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/3", 100) sm.sendDelay(4250) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#Brigadier General Limbo?!", 50, 3750, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/4", 100) sm.sendDelay(2500) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#Tonight? How?", 50, 2000, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/5", 100) sm.sendDelay(15350) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Lieutenant) Their resistance fighters are strong. \r\nThey made it difficult to place our equipment.", 50, 14850, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/6", 100) sm.sendDelay(16100) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Lieutenant) But now we are prepared to make them \r\nanother sacrifice toward peace under the High Flora.", 50, 15600, 7, 0, -50, 0, 4, 3, 300, 300) sm.sendDelay(1000) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/7", 100) sm.sendDelay(6950) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35##r(Brigadier General Limbo) You've done well.", 50, 6450, 7, 0, -50, 0, 4, 3, 300, 300) sm.zoomCamera(2000, 1000, 2000, -431, -64) sm.sendDelay(2000) sm.playSound("Sound/Voice4.img/GLAdd/Back/D/1", 100) sm.sendDelay(4250) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Lieutenant) For victory!", 50, 3750, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/GLAdd/Back/D/2", 100) sm.sendDelay(7250) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35##r(Brigadier General Limbo) Glory to the Flora.", 50, 6750, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/8", 100) sm.sendDelay(12800) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#Peace was just a ruse. It was an excuse to conquer and exploit helpless societies.", 50, 12300, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/9", 100) sm.sendDelay(6650) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#Now the resistance is headed into a trap.", 50, 6150, 7, 0, -50, 0, 4, 3, 300, 300) sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/10", 100) sm.sendDelay(3500) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#I have to warn them.", 50, 3000, 7, 0, -50, 0, 4, 3, 300, 300) sm.sendDelay(1000) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/11", 100) sm.sendDelay(11150) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35##rThere is such incredible knowledge contained within the Abyssal Source.", 50, 10650, 7, 0, -50, 0, 4, 3, 300, 300) sm.zoomCamera(3000, 1000, 3000, -1081, 0) sm.sendDelay(3000) sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/12", 100) sm.sendDelay(8900) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35##r(Brigadier General Limbo) And soon, it will all be mine.", 50, 8400, 7, 0, -50, 0, 4, 3, 300, 300) sm.sendDelay(2000) sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.playSound("Sound/Voice4.img/GLAddVoice/Back/D/Male/12", 100) sm.sendDelay(8000) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#(Ark) That's Brigadier General Limbo's true form?!", 50, 7500, 7, 0, -50, 0, 4, 3, 300, 300) sm.sendDelay(500) sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True) sm.offLayer(300, "2", False) sm.offLayer(300, "3", False) sm.startQuest(34936) sm.completeQuestNoCheck(34936) sm.startQuest(11620) sm.createQuestWithQRValue(15710, "lasttime=19/02/21/13/03") sm.createQuestWithQRValue(34936, "exp=1") sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h1;17=h0;09=h0") sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h0;17=h0;09=h0") sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h0;17=h1;09=h0") sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h1;06=h0;15=h0;24=h0;07=h0;16=h0;17=h1;09=h0") sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.hideUser(False) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True) sm.warp(402000644)