# id 402090009 (null), field 402090009 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.blind(True, 255, 0, 0, 0, 0) sm.onLayer(500, "d0", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/11/0", 4, True, -1, False) sm.sendDelay(1500) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(3001504) # Albaire sm.sendNext("#face0#You are weak.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/C/1", 100) sm.sendSay("#face0#Accept it.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/C/2", 100) sm.sendSay("#face0#Your grand ideals aren't going to save anyone.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/C/3", 100) sm.sendSay("#face1#Don't get in the High Flora's way any more.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/C/4", 100) sm.sendSay("#face0#This time, I'll make sure you don't survive.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/C/5", 100) sm.sendDelay(1000) sm.offLayer(300, "d0", False) sm.spineScreen(False, False, True, 0, "Effect/Direction17.img/effect/ark/medal/0/ark_medal","animation","01") sm.playSound("Sound/SoundEff.img/cadena/pendant", 100) sm.sendDelay(6000) sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True) sm.playSound("Sound/SoundEff.img/radionoise", 100) sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.sendDelay(300) sm.onLayer(500, "2", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/2", 4, True, -1, True) sm.onLayer(500, "3", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/3", 4, True, -1, True) sm.offLayer(300, "0", False) sm.sendDelay(2000) sm.changeBGM("Bgm48.img/Memory", 0, 0) sm.sendDelay(1000) sm.onLayer(500, "d3", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/5/0", 4, True, -1, False) sm.sendDelay(1500) sm.onLayer(100, "d4", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/5/1", 4, True, -1, False) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendNext("#face0#We did it, Albaire!") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/1", 100) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendSay("#face0#Yeah, I wasn't sure you'd actually make it!") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/2", 100) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendSay("#face1#I proved you wrong, didn't I? Now we're headed into real battle instead of drills.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/3", 100) sm.sendSay("#face1#We're finally going to make a difference in Grandis!") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/4", 100) sm.sendSay("#face1#But I'm also a little scared.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/5", 100) sm.sendSay("#face2#Sometimes I even have nightmares about it. I'm sure we'll be fine though.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/6", 100) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendSay("#face3#Ark, I swore to protect the people who matter to me, and that includes you.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/7", 100) sm.sendSay("#face3#I'll always be there to protect you.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/8", 100) sm.sendSay("#face3#Even if you are the worst soldier on the battlefield!") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/9", 100) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendSay("#face3#Ha! You think you could survive without me?!") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/10", 100) sm.sendSay("#face3#You won't even make it to Colonel without my help.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/11", 100) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendSay("#face0#Then it's a good thing you aren't going to abandon me out there.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/12", 100) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendSay("#face3#Yeah. I'll protect you too. Just don't mess up too bad.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/13", 100) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendSay("#face1#All right, I promise.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/E/14", 100) sm.offLayer(300, "d3", False) sm.offLayer(300, "d4", False) sm.sendDelay(1500) sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark sm.sendNext("#face5#I thought we were just joking around that day.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/16", 100) sm.sendSay("#face5#But he really was always there for me.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/E/Male/17", 100) sm.sendDelay(1000) sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True) sm.playSound("Sound/SoundEff.img/radionoise", 100) sm.sendDelay(300) sm.offLayer(300, "0", False) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendNext("#face4#I have to warn them.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/F/Male/1", 100) sm.onLayer(500, "d9", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/3/0", 4, True, -1, False) sm.setInnerOverrideSpeakerTemplateID(3001506) # Limbo sm.sendSay("#face1#You are not to leave the base without approval, Second Lieutenant Ark.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/3", 100) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendSay("#face4#...") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/F/Male/4", 100) sm.setInnerOverrideSpeakerTemplateID(3001506) # Limbo sm.sendSay("#face1#I also heard you hesitated in the last battle. It nearly cost us our victory.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/5", 100) sm.offLayer(300, "d9", False) sm.onLayer(500, "d10", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/3/1", 4, True, -1, False) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendSay("#face4#Victory? More like massacre. How can you say you fight for peace?") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/F/Male/6", 100) sm.setInnerOverrideSpeakerTemplateID(3001506) # Limbo sm.sendSay("#face1#Do you really think I care about peace?") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/7", 100) sm.sendSay("#face1#From the moment you joined, I could see your doubt.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/8", 100) sm.sendSay("#face1#The unrest in your heart shows in your eyes.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/9", 100) sm.sendSay("#face1#I just needed you to prove you were a traitor.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/10", 100) sm.sendSay("#face0#And now you'll pay for it.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/11", 100) sm.sendDelay(300) sm.offLayer(300, "d10", False) sm.blind(True, 255, 240, 240, 240, 1300) sm.sendDelay(1600) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendNext("#face5#Aaaaaaagh!!") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/F/Male/12", 100) sm.setInnerOverrideSpeakerTemplateID(3001506) # Limbo sm.sendSay("#face0#Your soul is mine!") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/F/13", 100) sm.sendDelay(2000) sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True) sm.playSound("Sound/SoundEff.img/radionoise", 100) sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.sendDelay(300) sm.offLayer(300, "0", False) sm.sendDelay(1000) sm.sayMonologue("#fs22##fnArial#\r\n\r\nI did all I could, but it wasn't enough.", 0) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/1", 100) sm.sayMonologue("#fs22##fnArial#Maybe it was always meant to end this way.", 0) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/2", 100) sm.sayMonologue("#fs22##fnArial#\r\nOr maybe it was just me...", 0) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/3", 100) sm.sayMonologue("#fs22##fnArial#\r\n\r\n\r\nIs this how it ends?", 1) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/4", 100) sm.sendDelay(7100) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/5", 100) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#I'm sorry I won't be there for you, Albaire.", 50, 6600, 4, 0, 0, 0, 4, 3, 300, 300) sm.sendDelay(3200) sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/A/Male/6", 100) sm.createFieldTextEffect("#fnᄈᆰᄡᆴᄚ■ᄉ￱ ExtraBold##fs35#Please forgive me.", 50, 2700, 4, 0, 0, 0, 4, 3, 300, 300) sm.sendDelay(1000) sm.onLayer(500, "d11", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/4/0", 4, True, -1, False) sm.sendDelay(1000) sm.setInnerOverrideSpeakerTemplateID(3001502) # Ark sm.sendNext("#face5#Albaire? What is he doing here?") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Back/G/Male/1", 100) sm.setInnerOverrideSpeakerTemplateID(3001504) # Albaire sm.sendSay("#face2#Ark, I don't understand.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/2", 100) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendSay("#face2#How could you turn on us like this?") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/3", 100) sm.sendSay("#face2#I thought we wanted the same things.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/4", 100) sm.offLayer(300, "d11", False) sm.onLayer(500, "d12", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/4/1", 4, True, -1, False) sm.sendDelay(1000) sm.sendNext("#face3#Still... I promised to protect you no matter what.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/5", 100) sm.sendSay("#face3#Even if I have to sacrifice everything to do it.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/6", 100) sm.setInnerOverrideSpeakerTemplateID(3001504) # Albaire sm.sendSay("#face3#I can't let you die. I'll stop the specter ritual.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/7", 100) sm.spineScreen(True, False, True, 0, "Map/Effect2.img/HofM/ACT1_bye/whiteback2/skeleton","animation","") sm.sendDelay(5000) sm.setInnerOverrideSpeakerTemplateID(3001505) # Albaire sm.sendNext("#face3#Haaah!!") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Back/G/8", 100) sm.sendDelay(2000) sm.offLayer(500, "d12", False) sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True) sm.playSound("Sound/SoundEff.img/radionoise", 100) sm.sendDelay(500) sm.offLayer(300, "0", False) sm.offLayer(300, "2", False) sm.offLayer(300, "3", False) sm.blind(True, 255, 0, 0, 0, 500) sm.sendDelay(500) sm.onLayer(500, "d13", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/11/1", 4, True, -1, False) sm.onLayer(500, "d14", 0, -50, -1, "Effect/Direction17.img/effect/ark/illust/11/2", 4, True, -1, False) sm.sendDelay(1000) sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark sm.sendNext("#face6#What's happened to you?") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Now/D/Male/1", 100) sm.setInnerOverrideSpeakerTemplateID(3001504) # Albaire sm.sendSay("#face1#Me? I'm not the one who's changed.") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/D/2", 100) sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark sm.sendSay("#face6#But... you wanted to protect people.") sm.playExclSoundWithDownBGM("Voice4.img/Ark/Now/D/Male/3", 100) sm.setInnerOverrideSpeakerTemplateID(3001504) # Albaire sm.sendSay("#face0#Like you said, war for peace was all a lie, right?") sm.playExclSoundWithDownBGM("Voice4.img/ArkNpc/Now/D/4", 100) sm.offLayer(300, "d14", False) sm.sendDelay(1000) sm.offLayer(300, "d13", False) sm.onLayer(500, "d15", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/11/3", 4, True, -1, False) sm.sendDelay(1000) sm.offLayer(3000, "d15", False) sm.sendDelay(3000) sm.bgmVolume(0, 2000) sm.sendDelay(2300) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True) sm.warp(402090013)