# id 402000630 (null), field 402000630 sm.createQuestWithQRValue(34931, "dir=1;exp=1") sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.zoomCamera(0, 2000, 0, -142, -250) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.sendDelay(500) sm.zoomCamera(3000, 1000, 3000, 100, 0) sm.sendDelay(3500) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(3001510) # Ferret sm.sendNext("#face2#So this is what's below the sand.") sm.sendSay("#face2#And now we've all been separated.") sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark sm.sendSay("#face0#Well...") sm.blind(True, 150, 0, 0, 0, 500) sm.playSound("Sound/SoundEff.img/PinkBean/expectation", 100) sm.onLayer(500, "d0", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/7/1", 4, True, -1, False) sm.sendDelay(1000) sm.blind(False, 0, 0, 0, 0, 500) sm.offLayer(500, "d0", False) sm.sendDelay(500) sm.sendNext("#face0#At least we got this.") sm.setInnerOverrideSpeakerTemplateID(3001510) # Ferret sm.sendSay("#face0#Wow! You managed to catch that while we were falling? Impressive!") sm.sendSay("#face2#I'm not happy about being this far underground. What was that demolitions dummy thinking?!") sm.sendSay("#face2#Now we're going to waste a bunch of time we don't have tracking everyone down.") sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True)