# id 100051040 (Partem : Hidden Entrance), field 100051040 sm.lockInGameUI(True, False) sm.removeAdditionalEffect() sm.blind(True, 255, 0, 0, 0, 0) sm.zoomCamera(0, 1500, 0, -200, 90) sm.sendDelay(1000) sm.blind(True, 255, 0, 0, 0, 0) sm.sendDelay(1200) sm.blind(False, 0, 0, 0, 0, 1000) sm.sendDelay(1400) sm.sendDelay(1000) sm.setSpeakerType(3) sm.setParam(37) sm.setColor(1) sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie sm.sendNext("#face0#Eeep! This place is even spookier than I'd imagined. I feel like we might hear some sort of weird scratching or moaning any minute...") sm.playSound("Sound/SoundEff.img/pathfinder/roar1", 100) sm.sendDelay(1000) sm.sendNext("#face0#Aaaaah!") sm.sendSay("#face1#W-w-what was that?! We don't usually hear the loud noises this often... Oh no! What if I jinxed us?") sm.sendDelay(500) sm.setParam(549) sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder sm.sendNext("#face3#(Who would've thought there'd be a passageway this deep in the forest? From the look of it, I'd guess it opens into the main complex of the ruins.)") sm.sendDelay(1000) sm.showFadeTransition(0, 1000, 3000) sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647) sm.moveCamera(True, 0, 0, 0) sm.sendDelay(300) sm.removeOverlapScreen(1000) sm.moveCamera(True, 0, 0, 0) sm.lockInGameUI(False, True) sm.createQuestWithQRValue(35947, "12=1;22=1;16=1;2=1;6=1")