rightShoulderID=9390610; if not sm.golluxMapAlreadyVisited(): sm.spawnMob(rightShoulderID) if not sm.hasMobsInField(): sm.openGolluxPortal("clear", 7) sm.openGolluxPortal("phase3", 12) sm.addCurrentGolluxMap() sm.waitForMobDeath(rightShoulderID) sm.addClearedGolluxMap() sm.openGolluxPortal("clear", 7) sm.openGolluxPortal("phase3", 12)