from net.swordie.ms.enums import GolluxDifficultyType golluxCoinID = 4310097 firstPhaseHeadID = 9390600 secondPhaseHeadID = 9390601 thirdPhaseHeadID = 9390602 golluxMobID = 9390623 secondGolluxMobID = 9390622 sm.blockGolluxAttacks() if sm.golluxMapAlreadyVisited() is not True: sm.spawnGollux(0) sm.addCurrentGolluxMap() sm.spawnMobRespawnable(golluxMobID, -850, 0, True, 1, 10) sm.spawnMobRespawnable(secondGolluxMobID, 850, 0, True, 1, 10) elif sm.hasMobById(secondPhaseHeadID): sm.changeFootHold("phase2-1", True) sm.changeFootHold("phase2-2", True) elif sm.hasMobById(thirdPhaseHeadID): sm.changeFootHold("phase2-1", True) sm.changeFootHold("phase2-2", True) sm.changeFootHold("phase3", True) if sm.hasMobById(firstPhaseHeadID): sm.waitForMobDeath(firstPhaseHeadID) sm.changeFootHold("phase2-1", True) sm.changeFootHold("phase2-2", True) sm.spawnGollux(1) if sm.hasMobById(secondPhaseHeadID): sm.waitForMobDeath(secondPhaseHeadID) sm.changeFootHold("phase3", True) sm.spawnGollux(2) sm.createTimerGauge(100) sm.invokeAfterDelay(100000, "warpInstanceOut", 863010700) if sm.hasMobById(thirdPhaseHeadID): sm.waitForMobDeath(thirdPhaseHeadID) coinsAmount = 10 * (3 - GolluxDifficultyType.getVal(sm.getGolluxDifficulty()) + 2) sm.giveItem(golluxCoinID, coinsAmount) sm.stopEvents() sm.warpInstanceOut(863010000) sm.clearGolluxClearedMaps()