# id 865000100 (Trade : En Route), field 865000100 import random from random import randrange from time import sleep sleep(1) mobsPerRound = 75 mobsLevel = 220 mobs = [9390800, 9390801] runners = [9390802, 9390803] if sm.getFieldID() == 865000200: def normalWave(): position = sm.getReactorPositionByPos(randrange(1)) for x in range(mobsPerRound): sm.spawnMob(random.choice(mobs), position.getX(), position.getY(), False, 52000000) sleep(0.1) while sm.hasMobsInField(): sleep(5) def bossWave(): xOffSet = 0 position = sm.getReactorPositionByPos(2) yOffSet = 100 sm.spawnMob(9390857, position.getX() + xOffSet, position.getY() + yOffSet, False, 84000000) while sm.hasMobsInField(): sleep(5) def runnerWave(): boss = random.choice(runners) position = sm.getReactorPositionByPos(2) xOffSet = 500 sm.spawnMob(boss, position.getX() + xOffSet, position.getY(), False, 52000000) while sm.hasMobsInField(): sleep(5) normalWave() waves = [normalWave, runnerWave] for x in range(3): #three rounds either normal or runners function = random.choice(waves) function() bossWave() sm.giveShipExp(15) sm.giveItem(4310100, 6) sm.warpInstanceOut(865000001) if sm.getFieldID() == 865000900: def normalWave(): position = sm.getReactorPositionByPos(randrange(1)) for x in range(mobsPerRound): sm.spawnMob(random.choice(mobs), position.getX(), position.getY(), False, 52000000) sleep(0.1) while sm.hasMobsInField(): sleep(5) def bossWave(): xOffSet = 0 yOffSet = 100 position = sm.getReactorPositionByPos(2) sm.spawnMob(9390857, position.getX() + xOffSet, position.getY() + yOffSet, False, 3820000000) while sm.hasMobsInField(): sleep(5) def runnerWave(): boss = random.choice(runners) position = sm.getReactorPositionByPos(2) xOffSet = 500 sm.spawnMob(boss, position.getX() + xOffSet, position.getY(), False, 52000000) while sm.hasMobsInField(): sleep(5) normalWave() waves = [normalWave, runnerWave] for x in range(3): #three rounds either normal or runners function = random.choice(waves) function() bossWave() sm.giveShipExp(20) sm.giveItem(4310100, 18) sm.warpInstanceOut(865000001) if sm.getFieldID() == 865000300: def normalWave(): position = sm.getReactorPositionByPos(randrange(1)) for x in range(mobsPerRound): sm.spawnMob(random.choice(mobs), position.getX(), position.getY(), False, 52000000) sleep(0.1) while sm.hasMobsInField(): sleep(5) def bossWave(): position = sm.getReactorPositionByPos(2) xOffSet = 500 yOffSet = 100 sm.spawnMob(9390804, position.getX() + xOffSet, position.getY() + yOffSet, False, 3070000000) while sm.hasMobsInField(): sleep(5) def runnerWave(): boss = random.choice(runners) position = sm.getReactorPositionByPos(2) xOffSet = 500 sm.spawnMob(boss, position.getX() + xOffSet, position.getY(), False, 52000000) while sm.hasMobsInField(): sleep(5) normalWave() waves = [normalWave, runnerWave] for x in range(3): #three rounds either normal or runners function = random.choice(waves) function() bossWave() sm.giveShipExp(25) sm.giveItem(4310100, 38) sm.warpInstanceOut(865000001) if sm.getFieldID() == 865000100: def normalWave(): position = sm.getReactorPositionByPos(randrange(1)) for x in range(mobsPerRound): sm.spawnMob(random.choice(mobs), position.getX(), position.getY(), False, 230000000) sleep(0.1) while sm.hasMobsInField(): sleep(5) def bossWave(): position = sm.getReactorPositionByPos(2) xOffSet = 500 yOffSet = 100 sm.spawnMob(9390804, position.getX() + xOffSet, position.getY() + yOffSet, False, 243000000000) while sm.hasMobsInField(): sleep(5) def runnerWave(): boss = random.choice(runners) position = sm.getReactorPositionByPos(2) xOffSet = 500 sm.spawnMob(boss, position.getX() + xOffSet, position.getY(), False, 230000000) while sm.hasMobsInField(): sleep(5) normalWave() waves = [normalWave, runnerWave] for x in range(3): #three rounds either normal or runners function = random.choice(waves) function() bossWave() sm.giveShipExp(25) sm.giveItem(4310100, 66) sm.warpInstanceOut(865000001) if sm.getFieldID() == 865000400: def normalWave(): position = sm.getReactorPositionByPos(randrange(1)) for x in range(mobsPerRound): sm.spawnMob(random.choice(mobs), position.getX(), position.getY(), False, 2300000000) sleep(0.1) while sm.hasMobsInField(): sleep(5) def bossWave(): position = sm.getReactorPositionByPos(2) xOffSet = 500 yOffSet = 100 sm.spawnMob(9390868, position.getX() + xOffSet, position.getY() + yOffSet, False, 77600000000) while sm.hasMobsInField(): sleep(5) def runnerWave(): boss = random.choice(runners) position = sm.getReactorPositionByPos(2) xOffSet = 500 sm.spawnMob(boss, position.getX() + xOffSet, position.getY(), False, 2300000000) while sm.hasMobsInField(): sleep(5) normalWave() waves = [normalWave, runnerWave] for x in range(3): #three rounds either normal or runners function = random.choice(waves) function() bossWave() sm.giveShipExp(30) sm.giveItem(4310100, 102) sm.warpInstanceOut(865000001)