# id 940200502 (Savage Terminal : Back Alley), field 940200502
sm.lockInGameUI(True, False)
sm.removeAdditionalEffect()
sm.zoomCamera(0, 2000, 0, -374, 43)
sm.sendDelay(500)
sm.forcedMove(False, 300)
sm.zoomCamera(2000, 2000, 2000, -50, 43)
sm.sendDelay(2000)
sm.setSpeakerType(3)
sm.setParam(37)
sm.setColor(1)
sm.setInnerOverrideSpeakerTemplateID(3001271)
sm.sendNext("#face0#This whole city is a cesspool. I'm not sure why I thought things would be--or smell--any different out here.\r\n")
sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/5", 128)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.zoomCamera(0, 2000, 0, 350, 43)
sm.sendDelay(100)
sm.zoomCamera(2000, 2000, 2000, 770, 43)
sm.playSound("Sound/SoundEff.img/cadena/people", 250)
sm.sendDelay(2000)
sm.setInnerOverrideSpeakerTemplateID(3001260)
sm.sendNext("#face0#Oh man, you should've seen me in action! Bang, pow, chumps flying all over the place!\r\n")
sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/6", 128)
sm.sendSay("#face0#Hah! You guys are lucky to be a part of my gang!\r\n")
sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/7", 128)
sm.playSound("Sound/SoundEff.img/cadena/people", 250)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.zoomCamera(0, 2000, 0, -50, 43)
sm.setInnerOverrideSpeakerTemplateID(3001271)
sm.sendNext("#face1#Hmm. This could be interesting.\r\n")
sm.playExclSoundWithDownBGM("Voice3.img/cadena/Q1/Male/8", 128)
sm.playSound("Sound/SoundEff.img/cadena/people", 250)
sm.forcedMove(False, 420)
sm.zoomCamera(2000, 2000, 2000, 420, 43)
sm.sendDelay(3000)
sm.spawnNpc(3001260, 996, 13)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.moveCamera(True, 0, 0, 0)
sm.lockInGameUI(False, True)
