# id 402090010 (null), field 402090010
sm.lockInGameUI(True, False)
sm.removeAdditionalEffect()
sm.hideUser(True)
sm.blind(True, 255, 0, 0, 0, 0)
sm.zoomCamera(0, 1000, 0, 345, -64)
sm.onLayer(500, "2", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/2", 4, True, -1, True)
sm.onLayer(500, "3", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/3", 4, True, -1, True)
sm.changeBGM("Bgm47.img/DeathOfAsylum", 0, 0)
sm.playSound("Sound/Voice4.img/GLAddVoice/Back/D/Male/1", 100)
sm.sendDelay(7100)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Ark) What is he doing in a place like this?", 50, 6600, 4, 0, 0, 0, 4, 3, 300, 300)
sm.sendDelay(1000)
sm.blind(True, 255, 0, 0, 0, 0)
sm.sendDelay(1200)
sm.blind(False, 0, 0, 0, 0, 1000)
sm.sendDelay(1400)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/1", 100)
sm.sendDelay(9950)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Lieutenant) Brigadier General, I have word of the enemy plans.", 50, 9450, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/2", 100)
sm.sendDelay(10100)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Lieutenant) Our intel suggests they'll attack the base tonight.", 50, 9600, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/3", 100)
sm.sendDelay(4250)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Brigadier General Limbo?!", 50, 3750, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/4", 100)
sm.sendDelay(2500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Tonight? How?", 50, 2000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/5", 100)
sm.sendDelay(15350)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Lieutenant) Their resistance fighters are strong. \r\nThey made it difficult to place our equipment.", 50, 14850, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/6", 100)
sm.sendDelay(16100)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Lieutenant) But now we are prepared to make them \r\nanother sacrifice toward peace under the High Flora.", 50, 15600, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(1000)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/7", 100)
sm.sendDelay(6950)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35##r(Brigadier General Limbo) You've done well.", 50, 6450, 7, 0, -50, 0, 4, 3, 300, 300)
sm.zoomCamera(2000, 1000, 2000, -431, -64)
sm.sendDelay(2000)
sm.playSound("Sound/Voice4.img/GLAdd/Back/D/1", 100)
sm.sendDelay(4250)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Lieutenant) For victory!", 50, 3750, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/GLAdd/Back/D/2", 100)
sm.sendDelay(7250)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35##r(Brigadier General Limbo) Glory to the Flora.", 50, 6750, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/8", 100)
sm.sendDelay(12800)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Peace was just a ruse. It was an excuse to conquer and exploit helpless societies.", 50, 12300, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/9", 100)
sm.sendDelay(6650)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Now the resistance is headed into a trap.", 50, 6150, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/D/Male/10", 100)
sm.sendDelay(3500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#I have to warn them.", 50, 3000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(1000)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/11", 100)
sm.sendDelay(11150)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35##rThere is such incredible knowledge contained within the Abyssal Source.", 50, 10650, 7, 0, -50, 0, 4, 3, 300, 300)
sm.zoomCamera(3000, 1000, 3000, -1081, 0)
sm.sendDelay(3000)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/D/12", 100)
sm.sendDelay(8900)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35##r(Brigadier General Limbo) And soon, it will all be mine.", 50, 8400, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(2000)
sm.blind(True, 255, 0, 0, 0, 500)
sm.sendDelay(500)
sm.playSound("Sound/Voice4.img/GLAddVoice/Back/D/Male/12", 100)
sm.sendDelay(8000)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#(Ark) That's Brigadier General Limbo's true form?!", 50, 7500, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(500)
sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True)
sm.offLayer(300, "2", False)
sm.offLayer(300, "3", False)
sm.startQuest(34936)
sm.completeQuestNoCheck(34936)
sm.startQuest(11620)
sm.createQuestWithQRValue(15710, "lasttime=19/02/21/13/03")
sm.createQuestWithQRValue(34936, "exp=1")
sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h1;17=h0;09=h0")
sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h0;17=h0;09=h0")
sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h0;06=h0;15=h0;24=h0;07=h0;16=h0;17=h1;09=h0")
sm.createQuestWithQRValue(34995, "00=h1;01=h0;10=h0;02=h0;11=h0;12=h0;04=h0;13=h0;05=h0;14=h0;23=h1;06=h0;15=h0;24=h0;07=h0;16=h0;17=h1;09=h0")
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.hideUser(False)
sm.moveCamera(True, 0, 0, 0)
sm.lockInGameUI(False, True)
sm.warp(402000644)
