# id 910090312 (Partem : Deathly Abyss), field 910090312
sm.lockInGameUI(True, False)
sm.removeAdditionalEffect()
sm.playSound("Sound/SoundEff.img/morass/bubble", 100)
sm.blind(True, 255, 0, 0, 0, 0)
sm.forcedMove(True, 10)
sm.sendDelay(300)
sm.forcedAction(27, 999999)
sm.spawnNpc(1013350, -182, 78)
sm.showNpcSpecialActionByTemplateId(1013350, "summon", 0)
sm.moveNpcByTemplateId(1013350, False, 10, 80)
sm.sendDelay(300)
sm.showNpcSpecialActionByTemplateId(1013350, "special2", -1)
sm.zoomCamera(0, 1500, 0, 0, -120)
sm.blind(True, 255, 0, 0, 0, 0)
sm.sendDelay(1200)
sm.blind(False, 0, 0, 0, 0, 1000)
sm.sendDelay(1400)
sm.zoomCamera(3000, 1000, 3000, 0, 200)
sm.sendDelay(3000)
sm.sendDelay(500)
sm.setSpeakerType(3)
sm.setParam(37)
sm.setColor(1)
sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
sm.sendNext("#face0#This pool is way deeper than it looked. Is it just me, or is it actually getting darker the further down we go?")
sm.sendSay("#face1#Eeeek! S-something weird just fluttered by! I think it's coming toward us again! Nooo! Go away!")
sm.sendDelay(300)
sm.sendDelay(300)
sm.sendDelay(500)
sm.sendDelay(1000)
sm.sendDelay(300)
sm.setParam(549)
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
sm.sendNext("#face4#(We've gotta reach the bottom, and soon. Tch... I hate these do-or-die situations. Why do all these ruins keep trying to kill me? Still, we're fresh out of options here.)")
sm.sendDelay(500)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.moveCamera(True, 0, 0, 0)
sm.lockInGameUI(False, True)
sm.progressMessageFont(3, 20, 4, 0, "Swim down while fending off the dangers in the depths.")
sm.warp(910090350)
