# id 402000614 (null), field 402000614
sm.lockInGameUI(True, False)
sm.zoomCamera(0, 1000, 0, -357, 60)
sm.spawnNpc(3001511, -311, 76)
sm.showNpcSpecialActionByTemplateId(3001511, "summon", 0)
sm.sendDelay(500)
sm.moveNpcByTemplateId(3001511, False, 400, 180)
sm.sendDelay(500)
sm.zoomCamera(7000, 1000, 7000, 268, 60)
sm.forcedMove(False, 750)
sm.sendDelay(3000)
sm.showNpcSpecialActionByTemplateId(3001511, "falldown", 0)
sm.sendDelay(2000)
sm.moveNpcByTemplateId(3001511, False, 250, 180)
sm.sendDelay(1000)
sm.forcedMove(False, 250)
sm.sendDelay(1000)
sm.setSpeakerType(3)
sm.setParam(37)
sm.setColor(1)
sm.setInnerOverrideSpeakerTemplateID(3001511) # Mar
sm.sendNext("#face0#This is where I keep all my shiny things. Isn't it pretty?")
sm.zoomCamera(2000, 1000, 2000, 650, 60)
sm.sendDelay(2000)
sm.sendNext("#face1#It's almost as pretty as the night sky.")
sm.sendSay("#face2#It's my favorite, favorite thing.")
sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark
sm.sendSay("#face2#This looks very familiar...")
sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True)
sm.playSound("Sound/SoundEff.img/radionoise", 100)
sm.blind(True, 255, 0, 0, 0, 500)
sm.sendDelay(500)
sm.sendDelay(300)
sm.offLayer(300, "0", False)
sm.onLayer(500, "2", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/2", 4, True, -1, True)
sm.onLayer(500, "3", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/3", 4, True, -1, True)
sm.bgmVolume(0, 1000)
sm.sendDelay(1500)
sm.bgmVolume(-2, 300)
sm.changeBGM("Bgm43.img/Unknown Part Of City", 0, 0)
sm.onLayer(1500, "d0", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/0", 4, True, -1, False)
sm.sendDelay(2000)
sm.onLayer(500, "d1", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/1", 4, True, -1, False)
sm.sendDelay(500)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/1", 100)
sm.sendDelay(3100)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Now they're sending rookies like us into the field...", 50, 2500, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(3000)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#They must really be hurting on the front lines.", 50, 2600, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/2", 100)
sm.sendDelay(4150)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#I guess you can't be picky about troops when you lose.", 50, 3650, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/3", 100)
sm.sendDelay(4760)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#But I'm not going to complain. It got us to an elite base that much faster!", 50, 4260, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/4", 100)
sm.sendDelay(7100)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Yeah, we're finally taking a big step forward.", 50, 6600, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/5", 100)
sm.sendDelay(5600)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Now we'll be able to make a difference.", 50, 5100, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/6", 100)
sm.sendDelay(5000)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Soldiers forever sworn to bring peace to Grandis.", 50, 4500, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(500)
sm.onLayer(500, "d2", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/2", 4, True, -1, False)
sm.sendDelay(500)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/7", 100)
sm.sendDelay(3500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#We're ready. Let's get moving.", 50, 3000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/8", 100)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/8", 100)
sm.sendDelay(1900)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Yes, Brigadier General, sir!", 50, 1400, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/12", 100)
sm.sendDelay(2500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#See you at the base.", 50, 2000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/11", 100)
sm.sendDelay(2400)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Any advice, sir?", 50, 1900, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/10", 100)
sm.sendDelay(3700)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#You're good soldiers. I'm sure you'll be fine.", 50, 3200, 7, 0, -50, 0, 4, 3, 300, 300)
sm.offLayer(500, "d2", False)
sm.offLayer(500, "d1", False)
sm.offLayer(500, "d0", False)
sm.sendDelay(500)
sm.playSound("Sound/Voice4.img/GLAddVoice/Back/B/1", 100)
sm.playSound("Sound/Voice4.img/GLAdd/Back/B/1", 100)
sm.sendDelay(2500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs55#For victory!", 50, 2000, 4, 0, 0, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/GLAdd/Back/B/2", 100)
sm.sendDelay(3350)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs55#Glory to the Flora!", 50, 2850, 4, 0, 0, 0, 4, 3, 300, 300)
sm.onLayer(500, "d5", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/0", 4, True, -1, False)
sm.onLayer(500, "d6", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/1", 4, True, -1, False)
sm.sendDelay(1000)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/14", 100)
sm.sendDelay(4300)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Brigadier General Limbo... He's done so much good.", 50, 3800, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/15", 100)
sm.sendDelay(3600)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#That could be me one day.", 50, 3100, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/16", 100)
sm.sendDelay(5700)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Ha! Sucking up to the boss already, huh?", 50, 4200, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/17", 100)
sm.sendDelay(3600)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#What!? I'm serious! Don't you want to be that great too?", 50, 1600, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/ArkNpc/Back/B/18", 100)
sm.sendDelay(3500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#One step at a time. We're going to be late. Let's go.", 50, 3000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.offLayer(500, "d6", False)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/19", 100)
sm.sendDelay(3500)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#Albaire!", 50, 3000, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(1500)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/22", 100)
sm.sendDelay(2400)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#I guess it's really time for us to go.", 50, 1900, 7, 0, -50, 0, 4, 3, 300, 300)
sm.playSound("Sound/Voice4.img/Ark/Back/B/Male/23", 100)
sm.sendDelay(5000)
sm.createFieldTextEffect("#fnﾳﾪﾴﾮﾰ￭ﾵ￱ ExtraBold##fs35#I can't believe we've already been assigned to such an important base.", 50, 4500, 7, 0, -50, 0, 4, 3, 300, 300)
sm.sendDelay(1500)
sm.onLayer(500, "d3", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/1/3", 4, True, -1, False)
sm.sendDelay(1500)
sm.offLayer(500, "d3", False)
sm.offLayer(500, "d5", False)
sm.playSound("Sound/SoundEff.img/radionoise", 100)
sm.onLayer(500, "0", 0, -10, 0, "Effect/Direction17.img/effect/ark/noise/1366/0", 4, True, -1, True)
sm.blind(True, 200, 0, 0, 0, 1300)
sm.sendDelay(1600)
sm.offLayer(300, "0", False)
sm.offLayer(300, "2", False)
sm.offLayer(300, "3", False)
sm.sendDelay(500)
sm.sendNext("#face3#(I have so many memories of my life as a soldier... and the one who fought alongside me...)")
sm.sendSay("#face3#(The man who attacked me... We were friends before...)")
sm.sendSay("#face5#(We're wearing the same uniform, so we must have fought on the same side, but then... why would he attack me?)")
sm.blind(False, 0, 0, 0, 0, 1300)
sm.sendDelay(1600)
sm.flipNpcByTemplateId(3001511, True)
sm.sendDelay(1000)
sm.setInnerOverrideSpeakerTemplateID(3001511) # Mar
sm.sendNext("#face0#Are you okay?")
sm.setInnerOverrideSpeakerTemplateID(3001500) # Ark
sm.sendSay("#face0#Fine. Let's get back to the refuge.")
sm.blind(True, 255, 0, 0, 0, 500)
sm.sendDelay(500)
sm.sendDelay(1000)
sm.sayMonologue("#fs22##fnArial#I returned there several times after that.", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/1", 100)
sm.sayMonologue("#fs22##fnArial#But I recalled nothing more from my past.", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/2", 100)
sm.sayMonologue("#fs22##fnArial#\r\nI'm sure of one thing though.", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/3", 100)
sm.sayMonologue("#fs22##fnArial#There's still hope for us.", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/4", 100)
sm.sayMonologue("#fs22##fnArial#A way to escape this planet.", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/5", 100)
sm.sayMonologue("#fs22##fnArial#\r\n\r\nThe power that broken crystal contains is our best chance. #fnﾹ￙ￅ￁#", 0)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/6", 100)
sm.sayMonologue("#fs22##fnArial#All we have to do is find the rest of it.", 1)
sm.playExclSoundWithDownBGM("Voice4.img/Ark/Mono/C/Male/7", 100)
sm.sendDelay(1000)
sm.createQuestWithQRValue(34924, "e1=1")
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.lockInGameUI(False, True)
sm.warp(402000600)
