# id 910090314 (Partem : Karuppa Town), field 910090314
sm.lockInGameUI(True, False)
sm.removeAdditionalEffect()
sm.hideUser(True)
sm.zoomCamera(0, 1000, 0, -36, -358)
sm.sendDelay(500)
sm.zoomCamera(4000, 1000, 4000, -36, 0)
sm.createFieldTextEffect("#fnArial##fs18#Later, in the Karuppa Town", 100, 1000, 6, -50, -50, 1, 4, 0, 0, 0)
sm.sendDelay(5500)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.zoomCamera(0, 1500, 0, 80, 90)
sm.sendDelay(1000)
sm.setSpeakerType(3)
sm.setParam(37)
sm.setColor(1)
sm.setInnerOverrideSpeakerTemplateID(1013352) # Gooda
sm.sendNext("#face0#Hoho, that's quite the active imagination you have, Brie. But you couldn't have gone into the ruins. Everyone knows it's impossible for we Karuppa to venture inside.")
sm.setInnerOverrideSpeakerTemplateID(1013353) # Mascarpo
sm.sendSay("#face0#And somewhere deep in the ruins, you heard a voice without a form? This entire tale sounds hiiiiighly suspect to me.")
sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
sm.sendSay("#face1#*sniff*... *sniffle*...")
sm.blind(True, 200, 0, 0, 0, 1300)
sm.sendDelay(1600)
sm.setParam(549)
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
sm.sendNext("#face6##b(Once you started walking, you found yourself headed in the direction of the Karuppa Town. Perhaps it was a gut feeling, but it didn't seem right to you, leaving things as they were. You approached in time to overhear the villagers' skepticism about Brie's story.)#k")
sm.sendSay("#face0#(It's not like me to stick my nose into others' business, but... I'd feel bad if I skipped town and just left the kid high and dry.)")
sm.blind(False, 0, 0, 0, 0, 1300)
sm.sendDelay(1600)
sm.setParam(37)
sm.setInnerOverrideSpeakerTemplateID(1013352) # Gooda
sm.sendNext("#face0#It's because you were hanging out with that bad-news traveler, isn't it? They sure put some strange ideas in your head. Tsk tsk... And to think, you were always such a model Karuppa; a real straight arrow.")
sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
sm.sendSay("#face1#B-but it's all true! I went on an adventure with a real hero...")
sm.sendDelay(1000)
sm.setParam(549)
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
sm.sendNext("#face0#Don't look too glum. They just don't know courage when they see it. Anyway... I just wanted to give you a little something in thanks for your help.")
sm.sendDelay(500)
sm.playSound("Sound/SoundEff.img/Fever", 100)
sm.onLayer(0, "01", -20, 85, -1200000, "Effect/Direction22.img/effect/PF_flower/0", 4, False, -1, False)
sm.sendDelay(1500)
sm.setParam(37)
sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
sm.sendNext("#face0#Huh? This is...")
sm.offLayer(300, "01", False)
sm.setParam(549)
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
sm.sendSay("#face1##b(You watch as Brie picks up the small flower, clutching it tightly in her hands. As she dabs the tears from her eyes, you can see them glimmer with renewed determination.)#k")
sm.blind(True, 255, 0, 0, 0, 6000)
sm.sendDelay(500)
sm.setParam(37)
sm.setInnerOverrideSpeakerTemplateID(1013350) # Brie
sm.sendNext("#face1#The ruins outside of town aren't some terrible place. They were built by our Karuppa ancestors to house a holy relic.")
sm.sendSay("#face1#But because of a curse placed on it, the relic's power started to become corrupted. It made those sounds we're afraid of so that our people would stay away from the ruins, out of reach of its dark energy.")
sm.sendDelay(1000)
sm.setParam(549)
sm.setInnerOverrideSpeakerTemplateID(1013358) # Pathfinder
sm.sendNext("#face0#(Heh... That was pretty out-of-character for me, huh? *sigh* This is why it's easier to just work alone.)")
sm.sendSay("#face0#(Anyway, at least I can leave with a clear conscience now. I'll just have to trust that the villagers will come to terms with all of this in their own time. That just leaves the question of where to head after this...)")
sm.sendDelay(500)
sm.sendNext("#face3#(Oh yeah... The Bowman Instructional School isn't too far from here, is it? I should probably stop by.)")
sm.sendDelay(1000)
sm.hideUser(False)
sm.showFadeTransition(0, 1000, 3000)
sm.zoomCamera(0, 1000, 2147483647, 2147483647, 2147483647)
sm.moveCamera(True, 0, 0, 0)
sm.sendDelay(300)
sm.removeOverlapScreen(1000)
sm.moveCamera(True, 0, 0, 0)
sm.lockInGameUI(False, True)
sm.completeQuestNoCheck(35929)
sm.createQuestWithQRValue(35948, "00=h1;10=h0;02=h1;11=h1;12=h0;21=h0;13=h0;22=h1;14=h0;23=h1;06=h0;15=h0;24=h0;16=h0;07=h0;25=h0;17=h0;08=h0;26=h1;09=h0;19=h1")
sm.createQuestWithQRValue(35948, "00=h1;10=h0;02=h1;11=h1;12=h0;21=h0;13=h0;22=h1;14=h0;23=h1;06=h0;15=h0;24=h0;16=h0;07=h0;25=h0;17=h0;08=h0;26=h1;09=h0;19=h0")
sm.warp(100000201)
